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"You Decide: "Blood & Plunder Really The Best?"" Topic


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Personal logo Editor in Chief Bill The Editor of TMP Fezian14 Dec 2023 5:33 p.m. PST

You were asked – TMP link

Is Blood & Plunder Really The Best Pirate Rules?

12% believe it's the best
21% disagree

Titchmonster14 Dec 2023 6:14 p.m. PST

No

Personal logo Editor in Chief Bill The Editor of TMP Fezian14 Dec 2023 8:44 p.m. PST

A third of those familiar with the rules thought it was the best. That's not bad.

Hitman14 Dec 2023 9:53 p.m. PST

A friend and I started playing it this year. After the first game, having invested heavily in figures, terrain, ships, etc, and looking for "the" best pirate rules to use, I was horrified with how the rules played. Fortunately, my friend encouraged me, took one of my books home, watched several game play through on YouTube, as did I, and we had another game. This time it played much better. We have played a couple more times and the familiarity with the game mechanics has helped both of us enjoy the system. We need to play the ship section next but have hopes that we can overcome any issues more easily. Overall we are enjoying thus system and I thus backed Firelock Games' recent Kickstarter, Blood and Crowns, as it has the same game mechanics for Medieval games.
Regards,
Hitman
😎

HMS Exeter14 Dec 2023 10:36 p.m. PST

There are a staggering number of interconnected variables at work simultaneously. I have to think few, if any, players are actually capable of playing the game correctly, even if absolutely determined to do their best to try.

TMPWargamerabbit14 Dec 2023 11:34 p.m. PST

Love the game. Highly recommend visiting the Blood & Pigment site for more background and lots of support posts on the game. The Oak and Iron naval game uses many of the mechanics from the B&P.

Blood & Pigment: bloodandpigment.com

Personal logo Wolfshanza Supporting Member of TMP14 Dec 2023 11:41 p.m. PST

Played it a couple of times. Found it a bit hard to get comfortable with ? Second game made more sense than the first <lol>

Dexter Ward15 Dec 2023 3:02 a.m. PST

It's an Ok set of rules, but there is a lot of fiddly stuff. You must track fatigue, reloads, and activations for each unit. There are lots of special unit abilities it is easy to forget. The ship rules don't integrate well with the land rules.
On the other hand, their Victorian rules, Blood and Steel, are more streamlined and work better we found. The hidden objective system is very good. I've ported the initiative system from Blood & Steel to Blood & Plunder as it is simpler and we find works better.

Legionarius19 Dec 2023 8:40 p.m. PST

No. Overly Complex. Prefer Donnybrook.

uglyfatbloke02 Jan 2024 1:01 p.m. PST

Way too fiddly, so we're making our own set, provisionally titled 'A Fistful of Seamen'.

Pyrate Captain18 Sep 2024 1:26 p.m. PST

The B&P system is the best I've played in this genre, ever.

Typephase25 Nov 2024 8:33 a.m. PST

Donnybrook is better on land in my opinion, Blood and Plunder's action on land feels generic, and instead of using things like formations and drill as mechanics they are just bonuses to dice rolls and that is bland to me, and a missed opportunity to have some good flavor to a set of rules that is supposed to be setting specific. It just feels generic. That being said, Donnybrooks sea rules are just a tad too broad and simple, and really seemed to be meant to add boats to a amphibious scenario, all of my Donnybrook at Sea games end up being sort of boring because you dont have enough options for things to do. Blood and Plunder's Sea rules are the best I've seen, you have lots of control over ship movement and lots of options in list building, it feels far more indepth.

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