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"Great Boer War variant?" Topic


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bobspruster Supporting Member of TMP10 Dec 2023 12:54 p.m. PST

Anyone know if a variant for the above was ever made available on the web or otherwise?
Thanks,
Bob

nnascati Supporting Member of TMP10 Dec 2023 5:34 p.m. PST

There are rules for Boers, just give them rifles instead of carbines, and add Pom-pom guns as Gatling.

Personal logo Old Contemptible Supporting Member of TMP12 Dec 2023 5:36 p.m. PST

That and the British had overwhelming numbers and the mobility of its mounted infantry. Which allowed them to outflank the Boer armies.

Col Durnford Supporting Member of TMP17 Dec 2023 7:19 a.m. PST

Agree that you need to add artillery. You can keep the Boer stats (I believe they were for the first Boer War). If you want an elite unit for the Boers, add in the ZARPs. Also, in the book Commando, the Boers were wearing so much British kit that they referred to themselves as the English Killing Dragoons. In my case, I included a command figure for both EKD and Bushveld Carbineers with the same troopers (so they could be used for both sides).

I have heard that the British lesson learned from the Boer War was that mounted infantry was a war winning strategy. It was somewhat less successful in 1914.

Personal logo Old Contemptible Supporting Member of TMP19 Dec 2023 11:42 p.m. PST

I like the Foreign Commandos made up of Germans, Dutch, Danish, and Americans. I usually rank them a little higher.

Nick Stern Supporting Member of TMP17 Jan 2024 3:44 p.m. PST

In the early, set piece battles, half the challenge for the British was simply spotting the Boers since they were firing out of covered trenches, using smokeless powder and had dug empty decoy trenches to fool the British artillery. Come to think of it, you hardly need Boer figures at all for that stage of the war. That's if you're playing historically. There's a very fun and bloody TSATF scenario in the old Heliograph for the Battle of Paardeberg. If you send me your email, I'll send you a scan.

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