Help support TMP


"Rules for Age of Sail Fleet Actions?" Topic


13 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Back to the Napoleonic Product Reviews Message Board

Back to the 18th Century Product Reviews Message Board

Back to the Getting Started with Napoleonics Message Board

Back to the Getting Started with 18th Century Gaming Message Board

Back to the Age of Sail Message Board


Areas of Interest

Renaissance
18th Century
Napoleonic
19th Century

Featured Hobby News Article


Featured Link


Featured Showcase Article

Oddzial Osmy's 15mm Teutonic Crossbowmen 1410

The next Teutonic Knights unit - Crossbowmen!


Featured Workbench Article

Napoleonic Dragoons from Perry Miniatures

Warcolours Painting Studio Fezian paints "the best plastic sculpts I have seen so far..."


781 hits since 6 Dec 2023
©1994-2024 Bill Armintrout
Comments or corrections?

OldReliable186207 Dec 2023 12:48 a.m. PST

Does anyone have recommendations for a set of rules for large fleet actions, such as the Nile or the Glorious First of June. Ideal play time for gaming the entire action would be about 3-6 hours.

Dexter Ward07 Dec 2023 3:07 a.m. PST

Osprey Fighting Sail (but get the author's rule amendments from boardgamegeek). No rosters; all markers on the table.
Even faster if played on a square grid

Houdini07 Dec 2023 11:17 p.m. PST

Fire As She Bears. Check out the Little Wars TV review on Youtube. We have only started playing it in the last couple of months but we are finding it very enjoyable. The biggest hurdle is having octagon bases but they are definitely worth the effort.

pvernon Supporting Member of TMP07 Dec 2023 11:40 p.m. PST

"Heart of Oak" as written will do the job. Also cheap see at Drive Through RPG.
link

alan in canberra08 Dec 2023 2:16 a.m. PST

Yes played Fighting Sail last weekend with 34 ships on the table. Great game.

Prince Alberts Revenge08 Dec 2023 2:41 a.m. PST

Anytime this question comes up, I recommend Form on the Admirals Wake. It's hex based, card driven and very easy to learn and play. There is record keeping but it's simple; the rules can handle large actions. They are not available commercially but the author sells the rules at the HMGS East cons. The rules also come with dozens of scenarios and ship tables.

paulferris196409 Dec 2023 7:37 a.m. PST

I second the recommendation for Fire as She Bears (2nd edition). A great set of fast-play rules for fleet actions. Limited support now, but there's a FB page with very knowledgeable members. I liked the rules so much, that I re-based all my 1:1200 fleets on clear acrylic octagons, but you don't need to go that far.

Personal logo McKinstry Supporting Member of TMP Fezian09 Dec 2023 2:15 p.m. PST

Form on the Admiral's Wake for me.

cmdr kevin09 Dec 2023 7:37 p.m. PST

Far Distant Ships by Long Face Games

actually has a scenario book for the Glorious First Of June

OldReliable186210 Dec 2023 12:45 a.m. PST

Does anyone here have experience with Rod Langston's Signal Close Action, or its fast play variant?

coopman12 Dec 2023 2:21 p.m. PST

"It is Warm Work" at wargamevault.com.

platypus01au14 Dec 2023 11:22 p.m. PST

Rod Langston's Signal Close Action Fast Play is my favourite set of AOS rules. I wouldn't use them for _large_ fleet actions because there is paper work. Not much paper work, but paper work all the same. They are good for about 10 ships a side IMO.

Anything larger? Osprey's Fighting Sail. Very abstract, but if you are pushing around a couple of dozen ships, you want abstract*.

John
*Unless you have all day. But who has all day these days?

138SquadronRAF22 Dec 2023 2:30 p.m. PST

War Artisan "Admirals" places the emphasis on command and control, not 'rivet counting' – two of us did the Virginia Capes in under 3 hours

warartisan.com/rules

Sorry - only verified members can post on the forums.