OldReliable1862 | 06 Dec 2023 11:48 p.m. PST |
Does anyone have recommendations for a set of rules for large fleet actions, such as the Nile or the Glorious First of June. Ideal play time for gaming the entire action would be about 3-6 hours. |
Dexter Ward | 07 Dec 2023 2:07 a.m. PST |
Osprey Fighting Sail (but get the author's rule amendments from boardgamegeek). No rosters; all markers on the table. Even faster if played on a square grid |
Houdini | 07 Dec 2023 10:17 p.m. PST |
Fire As She Bears. Check out the Little Wars TV review on Youtube. We have only started playing it in the last couple of months but we are finding it very enjoyable. The biggest hurdle is having octagon bases but they are definitely worth the effort. |
pvernon  | 07 Dec 2023 10:40 p.m. PST |
"Heart of Oak" as written will do the job. Also cheap see at Drive Through RPG. link |
alan in canberra | 08 Dec 2023 1:16 a.m. PST |
Yes played Fighting Sail last weekend with 34 ships on the table. Great game. |
Prince Alberts Revenge | 08 Dec 2023 1:41 a.m. PST |
Anytime this question comes up, I recommend Form on the Admirals Wake. It's hex based, card driven and very easy to learn and play. There is record keeping but it's simple; the rules can handle large actions. They are not available commercially but the author sells the rules at the HMGS East cons. The rules also come with dozens of scenarios and ship tables. |
paulferris1964 | 09 Dec 2023 6:37 a.m. PST |
I second the recommendation for Fire as She Bears (2nd edition). A great set of fast-play rules for fleet actions. Limited support now, but there's a FB page with very knowledgeable members. I liked the rules so much, that I re-based all my 1:1200 fleets on clear acrylic octagons, but you don't need to go that far. |
McKinstry  | 09 Dec 2023 1:15 p.m. PST |
Form on the Admiral's Wake for me. |
cmdr kevin | 09 Dec 2023 6:37 p.m. PST |
Far Distant Ships by Long Face Games actually has a scenario book for the Glorious First Of June |
OldReliable1862 | 09 Dec 2023 11:45 p.m. PST |
Does anyone here have experience with Rod Langston's Signal Close Action, or its fast play variant? |
coopman | 12 Dec 2023 1:21 p.m. PST |
"It is Warm Work" at wargamevault.com. |
platypus01au | 14 Dec 2023 10:22 p.m. PST |
Rod Langston's Signal Close Action Fast Play is my favourite set of AOS rules. I wouldn't use them for _large_ fleet actions because there is paper work. Not much paper work, but paper work all the same. They are good for about 10 ships a side IMO. Anything larger? Osprey's Fighting Sail. Very abstract, but if you are pushing around a couple of dozen ships, you want abstract*. John *Unless you have all day. But who has all day these days? |
138SquadronRAF | 22 Dec 2023 1:30 p.m. PST |
War Artisan "Admirals" places the emphasis on command and control, not 'rivet counting' – two of us did the Virginia Capes in under 3 hours warartisan.com/rules |