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"Another go at Galleys and Galleons" Topic


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Personal logo Herkybird Supporting Member of TMP18 Nov 2023 9:53 a.m. PST

Today we had another try at Galleys and Galleons, to see if a couple of changes would make a better game.
To see if they did, please go to this link

picture

Enjoy!

Prince Alberts Revenge18 Nov 2023 12:52 p.m. PST

I like your island scenery. As for Galleys and Galleons, I bought it, read and ran thru a playtest of the mechanics but I wasn't a fan.

14Bore18 Nov 2023 4:31 p.m. PST

Nice little game, definitely do something with activation

Gonsalvo19 Nov 2023 3:15 a.m. PST

I rather like the rules. They work best with players commanding 2-3 ships each. Some minor tweaks to taste can be in order!

Personal logo Herkybird Supporting Member of TMP19 Nov 2023 12:08 p.m. PST

I am torn between semi liking it and disliking it due to the activation system.
I have never liked the all or nothing activation system, which makes no sense to me whatever.
Black Powder put me off immediately for the fireworks display as some units moved 3 times, and for no good reason others did nothing.
I respect some folks do like these games, but I am definitely not one of them!
I am so looking forward to getting Oathmark up and running Even though it has the Activation system, but if you fail, you still get to do a simple manoeuvre or shoot (slightly less well).

Dexter Ward30 Oct 2024 4:54 a.m. PST

The activation system is not all or nothing. If you only roll one activation dice you will never lose initiative, but you won't get to do the more exciting stuff. Even if you fail, the ship will still move straight ahead. Leave the risky activations till last (and obviously better to do them with better quality ships)

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