Obviously, it has to be a 4 player game. Each player ponies up $5. USD The winner is the last player left alive. If more than 1 player survives, or the last 2 players die simultaneously, The House (the GM) keeps the kitty. The GM is fate, and fate is the hunter;the real enemy.
Each player gets 20 d10s. These are his/her luck/mana. At each resolution point, each player rolls their dice. They must roll at least one "0" for a positive outcome. If any die comes up "1", that die is removed from play.
The crews must initially prep their truck. Each player rolls on the following truck systems.
Engine
Tires
Electrical
Steering
"0" die roll results are noted for each system on each truck. This total becomes the number of "saves", "rerolls" if you will, each crew gets if the crew doesnt roll a "0", at any resolution point.
The game runs 22 turns. (The distance of the journey being 218 miles). The game table should be set up as 5 sections of jungle road, distance irrelevant, and 4 obstacle sections. These can be determined at the outset or when encountered at GMs preference.
Road section 1 – 4 turns
Obstacle 1 – selected randomly
Road section 2 – 4 turns
Obstacle 2 – random
Road section 3 – 4 turns
Obstacle 3 – random
Road section 4 – 4 turns
Obstacle 4 – random
Road section 5 – 2 turns
The obstacles being bridge, mud, hairpin turn, cliff, thunderstorm and ford. Obviously, there are more obstacles than the game calls for. Not all will occur, BUT some may occur more than once. I opted to omit the bandits.
At the start of each turn, each crew will roll 1d10. High die is the driver for that turn. Non drivers being "shotguns." Every player will draw an event card for each turn, including obstacle turns.
There are 2 categories of cards, red and black. Black cards only effect drivers. Red cards only effect shotguns.
Black
1. Tire blow out – possible loss of control
2. Steering failure – possible loss of control
3. Engine failure – breakdown
4. Electrical failure – breakdown
5. Tempt fate "What could go wrong."
6. No event
7. No event
8. No event
9. No event
0. BOOM
More to follow…