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"20mm Trucks from "Sorcerer" movie (1977)" Topic


14 Posts

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1,030 hits since 22 Oct 2023
©1994-2024 Bill Armintrout
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ppecena22 Oct 2023 10:52 a.m. PST

These vehicles are converted to look like the two trucks from the 1977 William Friedkin movie "Sorcerer". I don't have a rules system to use them with yet, so I am open to suggestions on how to run a "four desperate men drive truckloads of sweating dynamite through the jungle" type of game.

The base models are diecast "Golden Wheels" toys that I bought about 20 years ago. These are intended to be models for use on the tabletop, so I went for more durable construction instead of fine scale modeling.

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Royston Papworth22 Oct 2023 11:57 a.m. PST

Very cool looking trucks.


Love the concept of the game – please keep us updated on how it goes

nnascati Supporting Member of TMP22 Oct 2023 12:16 p.m. PST

That is a neat idea, good luck with it.

Personal logo 20thmaine Supporting Member of TMP22 Oct 2023 2:51 p.m. PST

They look very neat!

HMS Exeter22 Oct 2023 3:55 p.m. PST

Obviously, it has to be a 4 player game. Each player ponies up $5. USD The winner is the last player left alive. If more than 1 player survives, or the last 2 players die simultaneously, The House (the GM) keeps the kitty. The GM is fate, and fate is the hunter;the real enemy.

Each player gets 20 d10s. These are his/her luck/mana. At each resolution point, each player rolls their dice. They must roll at least one "0" for a positive outcome. If any die comes up "1", that die is removed from play.

The crews must initially prep their truck. Each player rolls on the following truck systems.

Engine
Tires
Electrical
Steering

"0" die roll results are noted for each system on each truck. This total becomes the number of "saves", "rerolls" if you will, each crew gets if the crew doesnt roll a "0", at any resolution point.

The game runs 22 turns. (The distance of the journey being 218 miles). The game table should be set up as 5 sections of jungle road, distance irrelevant, and 4 obstacle sections. These can be determined at the outset or when encountered at GMs preference.

Road section 1 – 4 turns
Obstacle 1 – selected randomly
Road section 2 – 4 turns
Obstacle 2 – random
Road section 3 – 4 turns
Obstacle 3 – random
Road section 4 – 4 turns
Obstacle 4 – random
Road section 5 – 2 turns

The obstacles being bridge, mud, hairpin turn, cliff, thunderstorm and ford. Obviously, there are more obstacles than the game calls for. Not all will occur, BUT some may occur more than once. I opted to omit the bandits.

At the start of each turn, each crew will roll 1d10. High die is the driver for that turn. Non drivers being "shotguns." Every player will draw an event card for each turn, including obstacle turns.

There are 2 categories of cards, red and black. Black cards only effect drivers. Red cards only effect shotguns.

Black
1. Tire blow out – possible loss of control
2. Steering failure – possible loss of control
3. Engine failure – breakdown
4. Electrical failure – breakdown
5. Tempt fate "What could go wrong."
6. No event
7. No event
8. No event
9. No event
0. BOOM

More to follow…

myxemail22 Oct 2023 4:42 p.m. PST

The trucks look great. Very nicely done

HMS Exeter22 Oct 2023 11:58 p.m. PST

Any interest in more? It got more complicated than I had first anticipated.

Silurian23 Oct 2023 4:56 a.m. PST

Nice one! Great movie.

Martin Rapier23 Oct 2023 9:12 a.m. PST

Don't forget the vital winches!

jfleisher23 Oct 2023 9:19 a.m. PST

Is there a bonus if you play Roy Scheider's character?

ppecena23 Oct 2023 1:09 p.m. PST

@HMS Exeter: Some great ideas there! I like the idea of using cards and it has given me a few ideas of my own.

Oberlindes Sol LIC Supporting Member of TMP23 Oct 2023 10:29 p.m. PST

Is it a remake of Clouzot's brilliant Le Salaire de la peur (1953)?

The trucks, the terrain, and HMS Exeter's game concept are all great.

nnascati Supporting Member of TMP24 Oct 2023 4:29 a.m. PST

Watched it last night. Terrific movie, and your trucks really capture the look.

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