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"Byzantines at Barrage - So Convenient for Hewing" Topic
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Ponder ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 24 Sep 2023 3:21 p.m. PST |
Howdy, A few photos from the game at Barrage on Saturday (9/23). Aimed for four players, had five. I believe all had fun! Swapped up the flanking force from the playtest; the dastardly Sassanids had troops concealed to flank the Byzantines. Photo 1 – Deployment – Byzantines in foreground
Photo 2 – Byzantine cavalry
Photo 3 – Flanking force
Photo 4 – Infantry battlelines in the center
Photo 5- Byzantine right threatened
Photo 6 – Byzantine right collapses; Sassanid victory!
Now onto Fall-IN! Introduced an army morale rule – at the end of any turn, where a unit is lost, the army must make a morale check. Loss of light units, does not trigger, and are not counted for the army morale check. Byzantines lost, upon losing three units. Ponder on, JAS
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Perris0707 ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 24 Sep 2023 3:33 p.m. PST |
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Ponder ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 24 Sep 2023 3:44 p.m. PST |
Perris, Thanks. The game at Fall-IN is planned for 7pm on Friday. I believe it will be in the Marrietta Room. JAS |
John Leahy ![Sponsoring Member of TMP Sponsoring Member of TMP](boards/icons/sponsor.gif) | 24 Sep 2023 4:36 p.m. PST |
What rules did you use? Thanks John |
Ponder ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 24 Sep 2023 5:17 p.m. PST |
Mr. Leahy, So Convenient for Hewing, it's in the subject line for the message. The new, improved Big Battle variant. JAS
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Ponder ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 24 Sep 2023 6:46 p.m. PST |
Howdy, The big changes to make it new and improved are: 1) Measuring the movement of units in base widths (using 2 inch wide bases). Light Horse moves 5/3 Cavalry moves 4/2 Light foot moves 3/2 Foot moves 2/1 The reduced rate is used if a unit changes facing. 2) A couple of additional modifiers on the Quick Reference Sheet (QRS) for the determination rolls. 2a) A modifier for unit weight, and 2b) A modifier if flanks are threatened. 3) Rather than routing based on unit strength, veteran units rout at 4 hits, 3 for warriors, and 2 for green. Unit strengths are generally the number of figures on one base (WRG basing); this is typically half of what was used in the initial version. Notes and and the QRS are provided as a PDF in the Facebook group for the rules (search with the name of the rules). Ponder on, JAS
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Ponder ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 04 Oct 2023 2:03 p.m. PST |
Howdy, The Rules:
Ponder on, JAS
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