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"Big Dumb Idea: Using Seekrieg 5 for Jutland (all of it)" Topic


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749 hits since 3 Sep 2023
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Comments or corrections?

OldReliable186203 Sep 2023 10:44 a.m. PST

I'm a person who tends to have big plans with no clue how to make them work, and this extends to my wargaming. I like the idea of "rivet-counting" rules like Seekrieg 5 and Fear God & Dread Bought, and I wanted to ask: how long would it take to game out Jutland solitaire (no need to subject others to such torture), from Galatea and Phaeton spotting the N J Fjord to the night actions, and what would be the best scale to do it?

dragon6 Supporting Member of TMP03 Sep 2023 11:38 a.m. PST

You are going to do it alone?

If so I suggest 1/6000 scale and lastsquare.com

This is the German navy link

The Highseas Fleet at Jutland
1G01

This is the British navy link

The Grand Fleet pack at Jutland
1B01

edit
If you want to use either Seerkrieg or Fear God and Dreadnought I like Seerkrieg better myself.

Are you retired? Cause it's going to take a lot of time

Personal logo KimRYoung Supporting Member of TMP03 Sep 2023 12:40 p.m. PST

I have fought Jutland with 1/6000 ships using these rules in a single day. Have run games recently at Historicon and Cold Wars using about half the ships at Jutland in less than 4 hours.

Rules are fairly quick play, but gets very historical results.

If you are interested let me know and I'll send you the rules.

Kim

Personal logo aegiscg47 Supporting Member of TMP03 Sep 2023 3:57 p.m. PST

With Seekrieg 5 or FGDN? How many years do you have to live? We've run a few Seekrieg games of several ships a side and while we like the rules, they're not exactly fast playing. I can't see how this plan of yours is going to work!

cmdr kevin03 Sep 2023 5:07 p.m. PST

I ran Jutland with a friend back on the 100th ann.
we used Grand Fleets by Majestic 12 games
it ran a little long even after we dropped the smaller ships

now I would use Si Vis Pacem by Long Face games
much quicker

HMS Exeter05 Sep 2023 6:05 p.m. PST

I'm afraid your idea, while intriguing, is infeasible.

IF you restricted your project to broad phases, playing from first sighting thru encountering the High Seas Fleet it'd be 2 real hours. SKV is based on 2 minute turns, so 60 turns, just for this part of the battle. Ignoring BS5, and the light forces, that's about 660 Capital Ship firing resolutions. Misses are easy, and resolve quickly. Hits require multiple steps to resolve and may result in Critical Hits, which often persist over multiple subsequent turns.

The problem isn't micro, it's macro. It's all but impossible to retain a present mind in that kind of tedious quagmire. Inevitably, you'll stop actively thinking about the game, as officers in the engagement would. You'll stop thinking and dull down to just going thru the motions. Things will get sloppy. Things will get missed and you'll grow to hate it. And this was the easy part.

Do yourself a favor. Don't try. Find a computer game that does a ship by ship Jutland. I have to imagine one exists. Let the bots do the bookkeeping.

Personal logo KimRYoung Supporting Member of TMP05 Sep 2023 6:46 p.m. PST

Exeter,

Depends on the rules. With our "Fighting Battleships" game we had two people play to a conclusion in about 7 1/2 hours. We did use the historical starting engagement, so no searching, but still fought the tactical action.

Kim

Wolfhag Supporting Member of TMP13 Sep 2023 10:46 a.m. PST

Years ago I fought the battle using Alnavco Seapower rules. Maybe make some changes to AH Jutland game too.

Wolfhag

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