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"sybille vrs Forte How not to sail a Royal frigate" Topic
8 Posts
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Areas of InterestGeneral Renaissance 18th Century Napoleonic 19th Century
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Joe Legan | 21 Aug 2023 8:35 a.m. PST |
Apparently I am a little rusty in my man o war skills and it showed during the above encounter using Post Captain. Found here: link Enjoy Joe PS please note that Post Captain does not use hexes. I have modified it to do so. |
14Bore | 21 Aug 2023 11:38 a.m. PST |
For having read all up to O'Brian 100 days and a big biography of Admiral Nelson doubt I would do any better. But am enjoying seeing Napoleonic era warships games. |
Virtualscratchbuilder ![Workbencher Fezian](boards/icons/workbencher.gif) | 21 Aug 2023 12:43 p.m. PST |
Nice write up and great looking ships. The account I read somewhere implied that most of the crew of the Forte were soused and incapable of serious resistance, and that Sybille's initial broadside was a rake. Ironic that Sybille herself was an ex-French frigate. |
79thPA ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 22 Aug 2023 6:32 a.m. PST |
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Mr Astrolabe | 22 Aug 2023 11:09 a.m. PST |
Nice write up – PC is my favourite miniature ruleset as well. Always seems to give a credible yet rarely predictable outcome, as your scenario demonstrates. I'm not a big fan of hexes in AoS games (sold the otherwise excellent Close Action due to that limitation) but I'd be interested to see what your mod is? |
Joe Legan | 22 Aug 2023 4:42 p.m. PST |
Thank you all for your kind words. The 1/700 scale really does look nice and I think the sea bases from Old Dominion add something. 14Bore, thanks for trying to make me feel better! Mr Astrolabe, I think you asked me this question back in 2020 if I recall. Most importantly, I don't just use hexsides but the spines as well so instead of 6 directions I have 12. [ Even without hexes I don't think gamers really have more than 12 directions.] Each hex is 50 yards. If ships pass within 1 hex I check for fouling. I only check for collisions if ships enter the same hex. I have converted the speeds to hexes on the chart posted here back in 2020. It is the second picture. link For luffs and puffs they are worth 1 hex over the course of the entire turn. The player may take his +1 or -1 during any phase but only during one phase. What I really like is judging distances are a snap; 2 hexes are 100 yards- easy. Any other questions please let me know. Thanks again everyone. Joe |
Mr Astrolabe | 23 Aug 2023 11:05 a.m. PST |
Hi Joe – you're right – Just checked my Post Captain box & your chart is in there – Thanks (for the 2nd time!) |
Joe Legan | 23 Aug 2023 4:30 p.m. PST |
Mr A, No worries. Let me know how it works for you. Cheers Joe |
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