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"sybille vrs Forte How not to sail a Royal frigate" Topic


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737 hits since 21 Aug 2023
©1994-2024 Bill Armintrout
Comments or corrections?

Joe Legan21 Aug 2023 8:35 a.m. PST

Apparently I am a little rusty in my man o war skills and it showed during the above encounter using Post Captain. Found here: link

Enjoy

Joe

PS please note that Post Captain does not use hexes. I have modified it to do so.

14Bore21 Aug 2023 11:38 a.m. PST

For having read all up to O'Brian 100 days and a big biography of Admiral Nelson doubt I would do any better.
But am enjoying seeing Napoleonic era warships games.

Personal logo Virtualscratchbuilder Supporting Member of TMP Fezian21 Aug 2023 12:43 p.m. PST

Nice write up and great looking ships. The account I read somewhere implied that most of the crew of the Forte were soused and incapable of serious resistance, and that Sybille's initial broadside was a rake.

Ironic that Sybille herself was an ex-French frigate.

79thPA Supporting Member of TMP22 Aug 2023 6:32 a.m. PST

Nice models.

Mr Astrolabe22 Aug 2023 11:09 a.m. PST

Nice write up – PC is my favourite miniature ruleset as well. Always seems to give a credible yet rarely predictable outcome, as your scenario demonstrates.
I'm not a big fan of hexes in AoS games (sold the otherwise excellent Close Action due to that limitation) but I'd be interested to see what your mod is?

Joe Legan22 Aug 2023 4:42 p.m. PST

Thank you all for your kind words. The 1/700 scale really does look nice and I think the sea bases from Old Dominion add something.
14Bore, thanks for trying to make me feel better!
Mr Astrolabe, I think you asked me this question back in 2020 if I recall. Most importantly, I don't just use hexsides but the spines as well so instead of 6 directions I have 12. [ Even without hexes I don't think gamers really have more than 12 directions.] Each hex is 50 yards. If ships pass within 1 hex I check for fouling. I only check for collisions if ships enter the same hex. I have converted the speeds to hexes on the chart posted here back in 2020. It is the second picture. link
For luffs and puffs they are worth 1 hex over the course of the entire turn. The player may take his +1 or -1 during any phase but only during one phase.
What I really like is judging distances are a snap; 2 hexes are 100 yards- easy.
Any other questions please let me know.
Thanks again everyone.

Joe

Mr Astrolabe23 Aug 2023 11:05 a.m. PST

Hi Joe – you're right – Just checked my Post Captain box & your chart is in there – Thanks (for the 2nd time!)

Joe Legan23 Aug 2023 4:30 p.m. PST

Mr A,
No worries. Let me know how it works for you.

Cheers
Joe

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