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"Lion Rampant 2nd Edition" Topic


10 Posts

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1,378 hits since 15 Aug 2023
©1994-2025 Bill Armintrout
Comments or corrections?

michaelw989 Supporting Member of TMP15 Aug 2023 8:31 a.m. PST

What do people think of the 2nd Edition? Is it is worth it and are changes from the 1st a plus or negative… worth changing to from the 1st Edition and get it?

Col Durnford Supporting Member of TMP15 Aug 2023 9:51 a.m. PST

I only had Dragon Rampant to compare. Recently purchased Lion Rampant and would highly suggest to upgrade. Very clean and well organized. It appears to me me that with the wide range of play testing some improvements have been added and optional rules are included.

Personal logo ColCampbell Supporting Member of TMP15 Aug 2023 10:10 a.m. PST

Yes, LR2 is a better organized set that includes many suggestions from players over the years.

Jim

Stalkey and Co15 Aug 2023 11:36 a.m. PST

Yes, I think they've put effort into improvements.
1ed is still perfectly playable, and you can sell off that set of rules with a clear conscience.

Frothers Did It And Ran Away15 Aug 2023 1:25 p.m. PST

It's the same game, some terminology changes, a couple of tweaks, some timescale expansion into the dark ages and late middle ages. If you're happy with 1st i wouldn't bother – the game itself is the same and most of the pictures in the 2nd rulebook are the same. I was a bit disappointed with it, tbh.

Dexter Ward15 Aug 2023 1:56 p.m. PST

Better organised, much wider time period, fixes several of the main issues with v1, more scenarios

Squash at home15 Aug 2023 4:01 p.m. PST

Can someone explain the "fixes" please.

Garand15 Aug 2023 4:39 p.m. PST

I'm thinking of picking up the game. What, if any, is the basing conventions for the game?

Damon.

Dexter Ward16 Aug 2023 1:48 a.m. PST

Basing is not important. The big fix is to allow all leaders one failed activation re-roll (was an optional thing in v1). Failed Wild Charge still allows a move. Rally attempts scoring 0 or less cause a rout. Also optional rules for flank and rear, larger or smaller units, alternate unit proximity rules, alternative activation rule (turn doesn't end after failed activation), multi-player rules, alternative light troops rules, shield walls, weather, rules for camels, chariots and hand gunners, and a mini-campaign

michaelw989 Supporting Member of TMP16 Aug 2023 8:53 a.m. PST

Appreciate all the input…thank you!

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