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"How would you fight Lundy's Lane?" Topic
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DisasterWargamer ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 03 Aug 2023 10:14 a.m. PST |
PDF link The Fire and Fury website has a scenario up where they deal with both Jessups attack and going from Twilight into the Moonlit night The reduction of sighting ranges forced the attack to be very historical in my opinion The only variation I made to their suggestions was to make it so Jessup could either find the trail as normal or could go with the Right Flank scouting force (keep as hidden movement) so British can automatically count in where the attack is coming from |
IronDuke596 ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 03 Aug 2023 10:32 a.m. PST |
Hi Mark, We fought our Battle of Lundy's Lane in 2015.The following scenario straight from my blog illustrates the concept: "In this redux scenario, Scott wisely chooses not to immediately engage (blunder in-to a firefight as in the actual battle) the British on Lundy's Lane hill top, particularly as he is outnumbered. He waits outside of British cannon range and is soon is conversing with Major General Brown. Brown wisely orders Scott to maintain his position and orders up the other two brigades and additional artillery. During the night all three brigades will advance as close as possible to the British lines while avoiding a skirmish between pickets. The U.S. left Division will attack in the darkness just prior to dawn of an early morning…26 July, 1814." If we play this battle again we will use our simplified night movement table that allows for randomized movement (getting lost) and possible friendly fire/fratricide. I hope this input gives you some food for thought and wish you well on your Lundy's Lane game. Rod link
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Greylegion | 03 Aug 2023 5:56 p.m. PST |
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