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"Fatigue" Topic


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955 hits since 4 Jul 2023
©1994-2025 Bill Armintrout
Comments or corrections?

Rosenberg04 Jul 2023 5:55 a.m. PST

Empire 5
Chapter 2
2.29 Fatigue a) "If any part of an ME is engaged in tactical combat…………… (see 13.1)

Do you think the authors meant tactial combat as defined in 2.22 or close action combat as defined in 2.25 ?

The reference to 13.1 is erroneous. To which Chapter and rule were they referring to?

Thanks

14Bore04 Jul 2023 6:01 a.m. PST

I use III, but surely it's tactical
. That said sadly don't just fatigue for my infantry only cavalry. Can't say why, in my charting of casualties it won't be anything to tack on a fatigue point. Have always felt guilty not doing this.
Fatigue points for a cavalry is the only thing to wear them out as reading accounts was a big problem.

14Bore04 Jul 2023 1:01 p.m. PST

It was brought up a few years ago someone wanted to run a invitation Empire game at Historicon but never happened

Rosenberg05 Jul 2023 11:52 a.m. PST

I like the Empire III Cavalry rule. 3FPs at the end of the impulse in which cavalry successfully perform any type of charge. I also like the rules that Medium and Heavy Cavalry only have two functions per impulse while Light cavalry have three. Once they have charged twice and have 6 FPs they have to break off to then rally and recover FPs.

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