
"Fatigue" Topic
4 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please use the Complaint button (!) to report problems on the forums.
For more information, see the TMP FAQ.
Back to the Empire Message Board
Areas of InterestNapoleonic
Featured Hobby News Article
Featured Link
Top-Rated Ruleset
Featured Showcase Article
Featured Workbench Article
Featured Book Review
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Rosenberg | 04 Jul 2023 5:55 a.m. PST |
Empire 5 Chapter 2 2.29 Fatigue a) "If any part of an ME is engaged in tactical combat…………… (see 13.1) Do you think the authors meant tactial combat as defined in 2.22 or close action combat as defined in 2.25 ? The reference to 13.1 is erroneous. To which Chapter and rule were they referring to? Thanks |
14Bore | 04 Jul 2023 6:01 a.m. PST |
I use III, but surely it's tactical . That said sadly don't just fatigue for my infantry only cavalry. Can't say why, in my charting of casualties it won't be anything to tack on a fatigue point. Have always felt guilty not doing this. Fatigue points for a cavalry is the only thing to wear them out as reading accounts was a big problem. |
14Bore | 04 Jul 2023 1:01 p.m. PST |
It was brought up a few years ago someone wanted to run a invitation Empire game at Historicon but never happened |
Rosenberg | 05 Jul 2023 11:52 a.m. PST |
I like the Empire III Cavalry rule. 3FPs at the end of the impulse in which cavalry successfully perform any type of charge. I also like the rules that Medium and Heavy Cavalry only have two functions per impulse while Light cavalry have three. Once they have charged twice and have 6 FPs they have to break off to then rally and recover FPs. |
|