Help support TMP


"Schwerpunkt: Calculating the Optimal Point of Attack" Topic


3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please avoid recent politics on the forums.

For more information, see the TMP FAQ.


Back to the Wargaming in General Message Board


Areas of Interest

General

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Transporting the Simians

How to store and transport an army of giant apes?


Featured Profile Article

Is This Useful? Cork Coasters

Would these coasters be useful to you for miniature wargaming?


Current Poll


479 hits since 8 Jun 2023
©1994-2025 Bill Armintrout
Comments or corrections?

Tango01 Supporting Member of TMP08 Jun 2023 8:53 p.m. PST

"he holy grail of military science is an algorithm that calculates the optimal point of attack upon an enemy's lines. In German, the word is Schwerpunkt and is commonly translated as "the point of maximum effort." I have written extensively about Schwerpunkt previously in this blog, in academic papers and in my doctoral thesis.


MATE (Machine Analysis of Tactical Environments 2.0, the AI behind General Staff: Black Powder) is now able to calculate Schwerpunkt to a new, substantially greater, degree of accuracy. There are a number of reasons why this is now possible, but the primary cause must be the ability to analyze the battlefield in 3D and to accurately map where every unit on the map can project its force. Indeed, for many years now I have looked at the problem of computational military reasoning (AI for tactical situations) as a force projection problem…"

picture


Main page

link

Armand

Arjuna09 Jun 2023 7:52 a.m. PST

This sounds interesting.
I have to look up his research work to see what it's based on.
The Problem of 'The Map Is Not the Territory' is the first thing, that comes to my mind.
Curve approximation with neural networks in high dimensional spaces with sparse data.
Maybe a physical approach with force vectors.
As a wargaming approach doable, sure.
In a real war situation, I don't know.
Depending on the abstraction level highly volatile situational dynamics, fog of war, decisions under incomplete to completely missing information. And in case of humans, mental limitations, fear, confusion, tiredness.
His assumptions and metrics reagarding this will be intersting.

Thank you for your service Tango, I didn't knew that guy.

Tango01 Supporting Member of TMP09 Jun 2023 3:56 p.m. PST

A votre service mon ami…

Armand

Sorry - only verified members can post on the forums.