
"Some 3D-Printed Buildings painting (10-12mm for Normandy)" Topic
12 Posts
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FlyXwire | 19 May 2023 2:43 p.m. PST |
Hi Guys, A friend printed up some Normandy buildings for me, and I've got the first two pieces done. Since I'm going to send Mark these pics updating him on my painting progress, I thought you guys might like to see these too.
This one below shows the previous walls I had built, and so I wanted to match the stone color on the buildings to be close in appearance.
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Legionarius | 19 May 2023 4:38 p.m. PST |
They look great and would serve nicely with 15mm miniatures. I prefer my buildings slightly smaller than true scale. |
FlyXwire | 20 May 2023 4:19 a.m. PST |
Thanks Legionarius! I'm debating on using my area-movement rules, or an inch-measuring set for this next scenario with the fur mat here. Either way, it'll be the area's defined limits, or the walled-enclosure's physical space that determines the unit capacity in a built-up area. So like you, and using smaller scale buildings, players won't be fitting stands into these buildings, so the model houses will be more indicating than interactive terrain. |
John Leahy  | 20 May 2023 12:13 p.m. PST |
The buildings look great! But then everything in those photo's looks first rate! Nicely done.

 Thanks John |
FlyXwire | 20 May 2023 1:38 p.m. PST |
Thank you John! I've been neglecting the 1/144th scale stuff lately, but will be working up a Normandy game for it now, and so hope to have something to report on 'in a few' (if only with peeks as it gets prepped up). |
FlyXwire | 10 Jun 2023 1:23 p.m. PST |
I think I've left the best for last here – well, this was a one-piece 3D print, so wanted to leave this farm complex till I'd painted all the others up (and gained any needed technique for doing this multi-building piece). Everything painted up straightforward though, and now the "Ferme Blanche" is ready for the Normandy game board.
These new-fangled 3D Print buildings are a blast to paint! |
machinehead  | 10 Jun 2023 4:40 p.m. PST |
I'm liking that Sherman and the Panthers. |
UshCha | 24 Sep 2023 11:06 a.m. PST |
Arn't the buildings a bit small? I know Shermans are big I have stood next to one, but even so it looks a bit large compared to the dorway. How does a 1/144 figure look against the door? |
FlyXwire | 24 Sep 2023 11:19 a.m. PST |
They could be a tad smaller than 1/144th scale. These are 3D prints a friend resized from the STL files he purchased, and printed himself (perhaps he sized them 1/160th scale) – they were free gifts, and I appreciated him making them for me. The white chateau model was 3D printed as one piece – walls, the buildings, the entrance way all the same part, and was a bit more challenging to paint up, since I had to rotate the piece with my free hand, which was interesting while doing the interior section painting. Thanks for bumping up this older thread. I got the Normandy scenario played with these buildings, based on an action fought by the US 2nd Infantry Division around Haute Hameau, just south of the Omaha beachhead in early June 1944, and played with my Normandy '144 rules.
TMP link The only downside to the scenario……too many guys wanted to play in it than I really had planned for, but I'll take that rather than the opposite (especially since some of the guys were new participants). Mike above, with the white hair, I've played with for 40 years. Chris next to him, a US Marine Corps officer retired and history professor now. Dave at the end of the table, a long-time friend of 40 years, super gamer, super painter, and was a history professor also. They'll let me know if I screw up, but they always come back for more…..punishment :))) |
UshCha | 25 Sep 2023 1:24 a.m. PST |
If they are 1/160 than though not dead scale are not as undersized as they look in the pictures. It can be difficult to appreiate scale in a picture. |
UshCha | 25 Sep 2023 1:27 a.m. PST |
I must say its good to see some terrain that is more like real terrain dencity, when ground scale is taken ito account, top marks. |
FlyXwire | 25 Sep 2023 5:32 a.m. PST |
Thanks UshCha. Doing Normandy bocage styled at this level of terrain density threatened to transform the gaming into separate, small-unit fights (those maybe best fought out at as skirmish game actions – but that's not company and battalion-level combat). My challenge was to make the multiple infantry companies able to function in-game, and the players' challenge was to maintain coordination of their infantry as they pushed deeper into the terrain. Historically, K Company lost its bearings in the bocage as it moved south towards Haute Hameau, and wandered off to their left, breaking contact with I Co., and causing delay and confusion soon after 3rd. Bn. stepped off the start line. The game scenario objectives were geographic – seize the small towns and terrain, but the terrain threatened to break up the attack coordination, and limit the effectiveness of the supporting tank fires. What the game reinforced, is that infantry combat is still linear warfare, that advances step by step, and opportunities develop at a slower rate than can occur with mechanized forces. As I'm now diving into making scenarios for the modern Ukraine conflict, I'm seeing the same checkerboard map in play…….infantry advancing tree line by tree line, field section by field section…..plodding infantry movements or short mounted raids, up against even higher lethality rates. |
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