"War, What is it Good For? Learning from Wargaming" Topic
3 Posts
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Tango01 | 19 Apr 2023 4:45 p.m. PST |
""To a wargamer," writes Greg Costikyan in the just published collection Tabletop: Analog Game Design, "wargames are not abstract, time-wasting pastimes, like other games, but representative of the real. . . . You can learn something from wargames; indeed, in some ways you can learn more from wargames than from reading history" (180). I take the theatrical curl of the lip at "abstract, time-wasting pastimes" to be spoken in character, but that aside, what can we learn from wargames? Which is to say, what can wargames teach, or do, that other game design traditions—including serious games, independent games, and art games—cannot? Is brute simulationism—some sort of interactive history textbook, presumably—really the answer? My investment in this question goes deep, since as an academic and a good left/progressive at that I often find myself wondering about—and occasionally asked to outright explain—my passion for these martial pastimes. A wargamer, especially one who follows military history and current military affairs, looks suspiciously like a closet warmonger, complete with Mission Accomplished banners furled in back behind the winter coats. (It goes the other way too: announcing "I'm an English professor" isn't exactly a conversation-starter when the person sitting next to you is dressed in ACUPAT fatigues.) I've written about some of the appeal and interest of these games before on Play the Past, but the other week I had an opportunity to see how wargaming is presented amid the formal trappings of Powerpoints and plenaries. Connections is an annual conference designed to fit the niche at the intersection of professional and recreational wargaming, with active duty military personnel, hobbyists, academics, designers, industry representatives, and policy wonks all rubbing shoulders. I'd never been to one of its meetings before, but as an academic I'm no stranger to conferences—I have literally hundreds of keepsake badges adorning my office. So, on a sticky August morning I hied me down to the Washington, DC campus of National Defense University at Fort McNair, just across the river from National Airport. There I found lots of people talking about what wargames can and can't do, but very few talking about "representing the real."…" Main page
playthepast.org/?p=1819 Armand
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Mark J Wilson | 21 Apr 2023 3:15 a.m. PST |
The problem seems to me to be that 'wargaming' is now like 'god', everyone has their own personal version of what it means and in this age where everyone's view is equal to everyone else's we are condemned to go round in circles debating the subject OR we could just get on with playing the game we [i.e. a group of like minded people] want to. I'm opting for option 2, or I will if I can find a group of like minded people ;-) |
Tango01 | 21 Apr 2023 8:16 p.m. PST |
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