Help support TMP


"Any word on updates to Naval Command?" Topic


3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the Modern Naval Discussion (1946 to 2011) Message Board


Areas of Interest

Modern

Featured Hobby News Article


Featured Link


Featured Ruleset

Go! Go! Go!


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

1:48 AMX 10-RC Tank Destroyer

Looking for an armored car with some punch?


Featured Workbench Article

Painting Copplestone's News Crew

Personal logo Dentatus Sponsoring Member of TMP Fezian thinks Mark's work is among the best available for all-around gaming and painting.


Featured Profile Article

Report from Bayou Wars 2006

The Editor heads for Vicksburg...


Featured Movie Review


246 hits since 15 Mar 2023
©1994-2023 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Rev Zoom15 Mar 2023 11:59 a.m. PST

I recall Rory saying he would be updating the damage and critical hit results for Naval Command. That was quite some time ago. Anyone heard anything? Or, rather, seen anything?

Rev Zoom15 Mar 2023 12:13 p.m. PST

If I may clarify…in the latest 2021 Rules Update, it states (page 36) "Damage is represented by four types of marker: Fire, Flood,Systems and Structure." But in the Damage Table just below only Fire, Flood, and Structure damage are possible results.

Also, in the Print Friendly rules -2021 also – the types of damage are Minor, Flood, Fire, Structure.

So which is correct and if the former, what about System damage?

Rev Zoom15 Mar 2023 12:27 p.m. PST

Here are a couple solutions:

Using D10
Missile/Rocket
1-3 Fire
4-5 Flood
6-8 Structure
9-10 Systems

Torpedo
1-3 Flood
4-5 Fire
6-8 Structure
9-10 Systems

Gun/Bomb
1-3 Structure
4-5 Fire
6-8 Systems
9-10 Flood


Using D12
Missile/Rocket
1-5 Fire
6-8 Flood
9-10 Structure
11-12 Systems

Torpedo
1-5 Flood
6-8 Fire
9-10 Structure
11-12 Systems

Gun/Bomb
1-5 Structure
6-8 Fire
9-10 Flood
11-12 Systems

Input/ideas welcome.

Sorry - only verified members can post on the forums.