
"Blood & Sand - Wargames Rules" Topic
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Milites it | 29 Jan 2023 4:49 a.m. PST |
Hi all, I'm a (new) colonial player from Italy. I've recently buyed from Real Time Wargames this rule set, but I notice that there are many holes in the rules, like no arc of fire, no provisions for rotation, backward movement, about-face and so on. Is there anywhere FAQ or similar from the author? I think it could be a good colonial ruleset but without lacking basical notions for playing correctly. As another example, I found this rule inconsistency: "CONVERSION OF HITS This only affects Mahdist units during their own Movement Phase. Throw 1d6. If number of D's equal or less than die roll then remove 1 Base.(And than the example quotes differently: 1D6 or not? are the first 6 hits automatic?) Example. A Mahdist spear and sword unit with 2 flags receives 9 Hits. Remove 1 flag for the first 6 Hits. On 4-6 a second standard is also removed. Throws a 5 and so a second flag is removed. […]" How can I have the missing clarification? Alessandro. |
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