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"Tenfold Dungeon terrain?" Topic


5 Posts

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897 hits since 18 Jan 2023
©1994-2024 Bill Armintrout
Comments or corrections?

79thPA Supporting Member of TMP18 Jan 2023 8:35 a.m. PST

I saw a few boxes of this in a local game store a couple of days ago. Has anyone bought any of it? Thoughts?

Thanks.


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Personal logo Sgt Slag Supporting Member of TMP18 Jan 2023 10:04 a.m. PST

I went down the print-n-fold route using 110# cardstock, for both buildings, castles, and dungeon terrain, many years ago, both 2D and 3D. I like it, I use it for full miniatures games, but not very often for my RPG games. It is the same as Dwarven Forge products: you will find that you need many copies of the product, to make the dungeon crawls you really want to do (maybe you won't, but I did); price is an issue, as they don't give it away (nor should they, but it does add up, quickly…); storage can be an issue; setup takes time, more than you think, as they only showed you a simple layout, but when you try to recreate a dungeon map from a module, you will discover how limited a single copy of the product really is.

I have made full 3D terrain, mostly for my mass battles games, but I've made it for my RPG's, as well. I went deep into the 2D dungeon tiles, printing them on paper, then applying the printouts to peel-n-stick vinyl floor tiles, cutting the tiles to match the 2D designs: they work superbly, they look fantastic, but that vinyl is heavy, especially when you have stacks of pieces, and it is difficult to make enough pieces to map out a typical module's dungeon map -- it requires a lot more pieces than you would imagine! It seems like I am always short on critically needed special pieces…

For my RPG sessions, I typically use my Chessex Mondo Mat (vinyl, wet erase, 4.5' x 8.5') on my 5.5' x 9.5' gaming table, along with some 3D pieces, as appropriate, whenever possible (to get more use out of my 3D pieces, collecting dust in storage). For special games, I break out the 2D tiles, and go whole hog on it. It makes for an extra special dungeon crawl game, which is a reward for my players and myself. When we do this, though, it changes the mood of the game, making the players much more mindful of the terrain, details, and minutia. It basically distracts them more with all of the eye candy. This can be good, but it can also be bad, slowing the game down, tremendously. It depends upon what you want to accomplish with a particular session.

It is a rabbit hole -- a fun rabbit hole, but a rabbit hole, nonetheless. Proceed as you will -- you have been warned… >;-) LOL! Cheers!

Eclectic Wave19 Jan 2023 10:01 a.m. PST

Yea, I agree 100% with Sgt Slag. I got several sets of Terraclicks terrain, and you can only do so much with a few sets, storage takes up more space then you think, setup is a long process, and although they are cool, and when you are done, you then have to break them down again. Just drawing on a mat with erasable markers, and 3D terrain pieces is a lot faster, and easier to make changes to mid-game. Oh, and they can be bent and torn.

79thPA Supporting Member of TMP19 Jan 2023 10:12 a.m. PST

I saw Terraclicks on youtube (or someplace). I thought that they looked nice, but required too much work, so I gave them a pass.

Andy ONeill22 Jan 2023 8:57 a.m. PST

Walls get in the way.
You have to stand up and look over them to see where your figures are. You have to reach past them.

Low "kerb" sort of height are more practical. With magnetic sheet to hold in place.

Have you seen setups with projectors?

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