"Middle Earth Strategy Battle Game - Rules Manual - Review" Topic
8 Posts
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Tango01 | 20 Dec 2022 4:32 p.m. PST |
"Due to painting hundreds of (2001 era) LOTR minis I bought years ago for literal cents, I felt it might be OK to splurge on an updated rulebook. At $98.00 AUD it's definitely a luxury purchase. I'd rate the original 2001 rules as some of the best and most clean and elegant GW has ever produced – along with the OOP spin offs Legends of the Old West (cowboys) and Legends of the High Seas (pirates). I always thought a d10 version of this could have been a better way forward for 40K. So how resistant have the original 2001 rules been to GW's tendency to complication and meddling?…" link
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20thmaine | 20 Dec 2022 6:47 p.m. PST |
Compared to the early editions of the rules I have felt that the more recent versions – which leave out the vast majority of the figure statistics – are a turn for the worst. I understand that GW want to sell the rules and the army books, but the first complete set (after the individual film tie-in editions) had just about every available figure described for gaming use. That seemed far more reasonable. I get it, I don't usually bother to GW bash, put I do think this is a bit poor. Badly done, GW, badly done. |
Captain Avatar | 20 Dec 2022 11:50 p.m. PST |
The current edition has too many special rules for individual troops and heroes that we often forget during game play and argue afterwards that if we could remember them all it would have changed the outcome. The big blue "One Book to Rule Them All" that came out in 2005 was the best version of the game system. |
20thmaine | 21 Dec 2022 2:56 a.m. PST |
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Tango01 | 21 Dec 2022 3:39 p.m. PST |
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Mr Elmo | 22 Dec 2022 5:33 a.m. PST |
2023 will be the year of Warcry and MESBG. Hopefully Santa will bring me Battle for Osgiliath. I Slapchopped the Mordor Battlehost and need some rules and reinforcements. |
Andy Skinner | 22 Dec 2022 10:30 a.m. PST |
I'd like to try a less-special-rule-heavy version of this game. I'd like a design system with a set of rules that are not trying to reproduce movie scenes. I love reading Tolkien, and my fantasy is inspired by his works, but I don't play in Middle Earth. I like the way these rules let you play a reasonable number of figures, and you can control them individually or in groups (with heroic abilities). But I don't want their army definitions (my goblins are a combination of Moria goblin figures and Uruk-hai scouts, for little ones and big ones), nor the amount of special rules. (Again, I'd be happy to choose some from a list of standard ones as I see fit.) I guess I should read the article and see what this person says. andy |
Tango01 | 22 Dec 2022 3:24 p.m. PST |
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