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"Rules like SSI's Battles of Napoleon" Topic


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Comments or corrections?

Georg Buechner22 Nov 2022 11:51 p.m. PST

Are folks here familiar with this old computer game from SSI – an excellent and complex grand tactical simulation.

I was just reading it's rules and I like the movement penalty rules which limit how much elements can deviate from the objective assigned to their division

Also the allocation of operation points to commanders and units that dictates how much a unit can move at all, being affected negatively by objectives being changed to often in a battle are concepts I like

Are there any rulesets that come close to the rules for the SSI title? I wonder whether they based it on any existing rules from time of the titles release (late 80s)

Personal logo Bashytubits Supporting Member of TMP23 Nov 2022 4:20 p.m. PST

That sounds like some of the rules and concepts used in Shako.

Here is a link with more info from BGG.

link

GeorgBuchner23 Nov 2022 6:51 p.m. PST

thanks for the suggestion i will check them out, i have no familiarity with those rules

Personal logo Extra Crispy Sponsoring Member of TMP24 Nov 2022 8:50 a.m. PST

Here is my summary of Shako's mechanics:

link

Et Sans Resultat uses divisional objectives and requires you move full speed toward them so no monkey business there.

GeorgBuchner24 Nov 2022 2:06 p.m. PST

thanks for that – Deepfriedmice is such a great site! thanks for fixing the broken links for Column Line Square too!

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