"Rules like SSI's Battles of Napoleon" Topic
5 Posts
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Georg Buechner | 23 Nov 2022 12:51 a.m. PST |
Are folks here familiar with this old computer game from SSI – an excellent and complex grand tactical simulation. I was just reading it's rules and I like the movement penalty rules which limit how much elements can deviate from the objective assigned to their division Also the allocation of operation points to commanders and units that dictates how much a unit can move at all, being affected negatively by objectives being changed to often in a battle are concepts I like Are there any rulesets that come close to the rules for the SSI title? I wonder whether they based it on any existing rules from time of the titles release (late 80s) |
Bashytubits | 23 Nov 2022 5:20 p.m. PST |
That sounds like some of the rules and concepts used in Shako. Here is a link with more info from BGG. link |
GeorgBuchner | 23 Nov 2022 7:51 p.m. PST |
thanks for the suggestion i will check them out, i have no familiarity with those rules |
Extra Crispy | 24 Nov 2022 9:50 a.m. PST |
Here is my summary of Shako's mechanics: link Et Sans Resultat uses divisional objectives and requires you move full speed toward them so no monkey business there. |
GeorgBuchner | 24 Nov 2022 3:06 p.m. PST |
thanks for that – Deepfriedmice is such a great site! thanks for fixing the broken links for Column Line Square too! |
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