
"Taking the Gembloux Gap CoC mini-Campaign: Battle 2" Topic
11 Posts
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Whirlwind  | 22 Nov 2022 11:40 a.m. PST |
Please see link for the second battle of the Too Fat Lardies' Gembloux Gap 1940 campaign, as the German 3 Schutzen Regt tries again to take the forward positions of the 110 Infantry Regt, using the 'Farquhar Variant' of the WRG Modern Rules adapted for WW2 and 6mm figures.
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emckinney | 22 Nov 2022 4:52 p.m. PST |
Again, what is the "The Farquhar Variant" and where can I find it? |
Whirlwind  | 22 Nov 2022 11:02 p.m. PST |
I am so sorry, did you ask before and I missed it? My apologies. So…WRG released two WW2 battlegroup-level rules: Armour & Infantry 1925-50 (1973) with a second edition (1988); but it released three modern sets: 1950-1975 (1974), 1950-1985 (1979) and 1950-2000 (1993). The 'Farquhar' variant is the 'missing link' in WW2 rules, i.e. the 1979 Modern set reverse-engineered into an equivalent WW2 set. I know same gamers used something like this in the early 80s, with the target acquisition and 'actions' of the 1979 modern set bolted-on to the first edition of the 1925-50 set, although this variant has more to it than that. The rules aren't published yet, although one could ask for a playtest version…more details here: link |
emckinney | 23 Nov 2022 10:07 a.m. PST |
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Cement Head | 15 Dec 2022 3:17 p.m. PST |
Any chance I can get a playtest version of the rules? dalebley@gmail.com |
Whirlwind  | 16 Dec 2022 2:56 p.m. PST |
They aren't mine to give but if you read this link it explains how to get hold of a copy. |
FlyXwire | 17 Dec 2022 7:11 a.m. PST |
I've always thought of these WRG editions as being company+ level rules. That's how we played them – and not really for platoon-level skirmishes. (the Lardy scenarios presented are reinforced platoon rosters – the company and parent battalion are awol) There's so many skirmish-level rules available. |
Whirlwind  | 18 Dec 2022 1:01 p.m. PST |
I've always thought of these WRG editions as being company+ level rules. That's how we played them – and not really for platoon-level skirmishes. (the Lardy scenarios presented are reinforced platoon rosters – the company and parent battalion are awol) The designer notes in the first edition of the WRG 1925-1950 rules recommends starting with an infantry platoon, a bit of heavy weapons support and a tank or two. |
FlyXwire | 18 Dec 2022 3:44 p.m. PST |
Yes, and that quoted sentence does continue – "; get the feel of the rules first, and bring in the other features and enlarge the scope, after a few games." You'll find on page 1 in the first sentence (January 1975 publication edition) the game level 'recommendation' "this set of rules is equally suitable for combat between infantry companies." Certainly feel free to play it with a platoon on a side, but unless this "lost" variant adds a ton of new detailing, the rules are still focused on company+ gameplay, and that's probably where playtesting will reveal any new benefits likely gained. In the meantime, Mike Reese (author of Tractics) spent a good amount of time modifying the WW2 and Moderns WRG sets with a host of gameplay changes and technical corrections. He published these editions in game mags during the 70s & 80s, and also played them with groups here in the Midwest (when I got my copies of these mods). The changes further defined and improved WRG into a highly plausible and playable set, even above their initial elegance, without requiring the size of games to be reduced. |
Whirlwind  | 19 Dec 2022 12:57 p.m. PST |
For sure and I will get around to playing it with a reinforced company plus; I have a couple of battalion minus scenarios in the to-do list also. I don't want anyone to think that I believe these rules are better at the reinforced platoon level; that is just the level I happen to be playing them at going through these Too Fat Lardies' pint-sized campaigns. |
FlyXwire | 19 Dec 2022 1:02 p.m. PST |
Lookin' forward to those scenario reports too Whirlwind. |
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