Help support TMP

"Pike and Shotte review" Topic

7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.

Back to the Renaissance Product Reviews Message Board

Back to the Blogs of War Message Board

Back to the English Civil War Message Board

Areas of Interest


Featured Hobby News Article

Featured Link

Top-Rated Ruleset

Days of Knights

Rating: gold star gold star gold star gold star gold star gold star gold star 

Featured Showcase Article

Battle-Market: Tannenberg 1410

The Editor tries out a boardgame - yes, a boardgame - from battle-market magazine.

Featured Workbench Article

Building the Langton Miniatures Capitana

Personal logo Virtualscratchbuilder Supporting Member of TMP Fezian proves himself a fan of splintered oars, crashing beakheads, and drummers yelling "come'mon, you scurves! The Captain wants to go water skiing, so pull harder!"

Featured Profile Article

First Look: Minairons' 1:600 Xebec

Personal logo Editor in Chief Bill The Editor of TMP Fezian looks at a fast-assembly naval kit for the Age of Sail.

922 hits since 13 Nov 2022
©1994-2023 Bill Armintrout
Comments or corrections?

KeepYourPowderDry13 Nov 2022 10:21 p.m. PST

Morning all, latest rules review is up on KeepYourPowderDry link


Charge The Guns14 Nov 2022 1:32 a.m. PST

A nice review, KYPD 👍.

They're probably my fav set at the moment, but I know not everyone's cup of grog. I like having my pike and shot blocks separate and when we've tried combined units the rules don't seem as slick.

takeda33314 Nov 2022 2:12 p.m. PST

Nice review. Great book and supplement but I just really don't care too much for the system too much. Just my imo.

KeepYourPowderDry14 Nov 2022 11:52 p.m. PST

They do seem to be a love them/loathe them set of rules, rarely anything in the middle

AGregory26 Nov 2022 9:51 a.m. PST

Thanks for the review. We have been playing them (and tweaking) at my club, but we haven't quite got them to the point where we are happy with them. The biggest issue is the combat control system, which never fails to frustrate players with random inaction. Additionally, the ability to move up and blast an enemy unit in the same turn without taking any fire in response seems unrealistic. But – as you say: house rules. The more I play, the more I like the way Hedgehogs work, so I am not sure I agree that pike & shot units can't work together realistically.

My biggest complaints are the sometimes-bizarre entries in the army lists (stradiots in the TYW?) and some of the historical inaccuracies ("Bad War" is just wrong – it's Reislaufer-on-Landsknecht!). But as a basic design for a fast-playing game I like it – it just needs some tweaking.

Charge The Guns28 Nov 2022 1:44 a.m. PST

Hi AGregory, we had the same issue with attackers moving three times and firing before the defenders (in Pike & Shotte and in Black Powder). We have used two different club rules to address this. The first was that that you can only fire if you have moved once. This worked ok. Subsequently we have reversed the firing and moving phases, so you shoot and then move. We were hesitant to do this as it seemed fundamental and we were worried that we'd break something unintentionally. However it seems to work well for us and so i would encourage you to try it.

In the new BP variant, Valour and Fortitude, by The Perries and Jervis Johnson they have a fire then move system. I asked Jervis about this and he confirmed it was to give the defender the edge, rather than the attacker.

AGregory03 Dec 2022 11:35 a.m. PST

We have also played around with the turn sequence, although not quite the way you describe.

Sounds like it might work – we will have to try it out. Thanks!

Sorry - only verified members can post on the forums.