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"Pike and Shotte review" Topic


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1,695 hits since 13 Nov 2022
©1994-2024 Bill Armintrout
Comments or corrections?

KeepYourPowderDry13 Nov 2022 11:21 p.m. PST

Morning all, latest rules review is up on KeepYourPowderDry link

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Charge The Guns14 Nov 2022 2:32 a.m. PST

A nice review, KYPD 👍.

They're probably my fav set at the moment, but I know not everyone's cup of grog. I like having my pike and shot blocks separate and when we've tried combined units the rules don't seem as slick.

takeda33314 Nov 2022 3:12 p.m. PST

Nice review. Great book and supplement but I just really don't care too much for the system too much. Just my imo.

KeepYourPowderDry15 Nov 2022 12:52 a.m. PST

They do seem to be a love them/loathe them set of rules, rarely anything in the middle

AGregory26 Nov 2022 10:51 a.m. PST

Thanks for the review. We have been playing them (and tweaking) at my club, but we haven't quite got them to the point where we are happy with them. The biggest issue is the combat control system, which never fails to frustrate players with random inaction. Additionally, the ability to move up and blast an enemy unit in the same turn without taking any fire in response seems unrealistic. But – as you say: house rules. The more I play, the more I like the way Hedgehogs work, so I am not sure I agree that pike & shot units can't work together realistically.

My biggest complaints are the sometimes-bizarre entries in the army lists (stradiots in the TYW?) and some of the historical inaccuracies ("Bad War" is just wrong – it's Reislaufer-on-Landsknecht!). But as a basic design for a fast-playing game I like it – it just needs some tweaking.

Charge The Guns28 Nov 2022 2:44 a.m. PST

Hi AGregory, we had the same issue with attackers moving three times and firing before the defenders (in Pike & Shotte and in Black Powder). We have used two different club rules to address this. The first was that that you can only fire if you have moved once. This worked ok. Subsequently we have reversed the firing and moving phases, so you shoot and then move. We were hesitant to do this as it seemed fundamental and we were worried that we'd break something unintentionally. However it seems to work well for us and so i would encourage you to try it.

In the new BP variant, Valour and Fortitude, by The Perries and Jervis Johnson they have a fire then move system. I asked Jervis about this and he confirmed it was to give the defender the edge, rather than the attacker.

AGregory03 Dec 2022 12:35 p.m. PST

We have also played around with the turn sequence, although not quite the way you describe.

Sounds like it might work – we will have to try it out. Thanks!

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