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"You're split on Weird War Two" Topic


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1,113 hits since 27 Sep 2022
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Personal logo Editor in Chief Bill The Editor of TMP Fezian27 Sep 2022 7:10 a.m. PST

You were asked – TMP link

Should Weird War II Gaming Be a Thing? Do you like adding Dieselpunk and other "Weirdness" to your WWII games?

27% said "never"
22% said "sometimes"
19% said "yes"
17% said "not my cup of tea"
10% said "a little bit"

Bunkermeister Supporting Member of TMP27 Sep 2022 1:56 p.m. PST

I think like science fiction and giant monsters, horror and Weird War are a way to use your existing armies with a very limited additional investment. Play your usual Germans vs Soviets in the forest and add a few werewolves. Give your Romanian troops a couple vampires as partisans. Your Japanese can get a jungle covered island with a kaiju or giant stompy monster.

It's not something I would do all the time, but it makes for something different. In a large game with hundreds of troops just throw it in along a quiet sector of the front just to liven things up a bit.

Mike Bunkermeister Creek

jgawne27 Sep 2022 2:45 p.m. PST

It's fun, once in a while. Like the first time someone finds their Panzer company confronting dragons (hint- it has been done to death). But one area that never gets old is Nazi Zombies. Zombies make everything better, and NAZI zombies make everything REALLY better.

Martin Rapier28 Sep 2022 1:37 a.m. PST

I don't think "19% yes" really counts as 'split'!

Personal logo ColCampbell Supporting Member of TMP28 Sep 2022 9:45 a.m. PST

Not WW2 gaming, but we've added space faring voracious bugs to a Medieval game and a swamp dwelling T-rex to a Russian Civil War game. They were both fun to do and play.

Jim

Richard Baber28 Sep 2022 11:44 a.m. PST

We once ran a game where nazi scientists opened a gate to the Necron universe and you had Necrons Vs Allied comandos (sent to blow up the secret Nazi base) Vs SS (sent in investigate why communications had stopped).

We didn`t reveal the Necrons to the Allies until they were deep inside the base :)

Great fun for a one off

Covert Walrus28 Sep 2022 2:24 p.m. PST

Martin Rapier, a 5% difference in a poll is pretty inconclusive, though.

My take on WWW2 is the "Super-science" approach, and I believe that will always be a good source for campaigns and long games.

SpuriousMilius29 Sep 2022 11:42 a.m. PST

I've run a WWWII scenario "Secure the Secret Saucer" at 3-4 cons based on a Haunebu (a purported Nazi flying saucer prototype) having crashed in the Black Forest. British SAS, Russian NKVD, & Waffen SS battle to seize the craft. What they don't know is that the radiation from the ship's antigravity engines has zombified the crew & that any of the Brits, Russkies, & SS that are killed in the fighting will reanimate as zombies. I use the excellent 35mm Graven Image late WWII minis that have a matching live & zombie version of each figure. My rules are THW "Nuts" with the WWWII addenda.

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