"You're split on Weird War Two" Topic
8 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please don't make fun of others' membernames.
For more information, see the TMP FAQ.
Back to the WWII Discussion Message Board Back to the Weird WWII Message Board
Areas of InterestWorld War Two on the Land Science Fiction
Featured Hobby News Article
Featured Link
Top-Rated Ruleset
Featured Showcase ArticleDoing winter WWII gaming? Then give your soldats some greatcoats.
Featured Profile ArticlePaul Glasser reports from Spring Gathering V.
Featured Book Review
Featured Movie Review
|
Editor in Chief Bill | 27 Sep 2022 7:10 a.m. PST |
You were asked – TMP link Should Weird War II Gaming Be a Thing? Do you like adding Dieselpunk and other "Weirdness" to your WWII games? 27% said "never" 22% said "sometimes" 19% said "yes" 17% said "not my cup of tea" 10% said "a little bit" |
Bunkermeister | 27 Sep 2022 1:56 p.m. PST |
I think like science fiction and giant monsters, horror and Weird War are a way to use your existing armies with a very limited additional investment. Play your usual Germans vs Soviets in the forest and add a few werewolves. Give your Romanian troops a couple vampires as partisans. Your Japanese can get a jungle covered island with a kaiju or giant stompy monster. It's not something I would do all the time, but it makes for something different. In a large game with hundreds of troops just throw it in along a quiet sector of the front just to liven things up a bit. Mike Bunkermeister Creek |
jgawne | 27 Sep 2022 2:45 p.m. PST |
It's fun, once in a while. Like the first time someone finds their Panzer company confronting dragons (hint- it has been done to death). But one area that never gets old is Nazi Zombies. Zombies make everything better, and NAZI zombies make everything REALLY better. |
Martin Rapier | 28 Sep 2022 1:37 a.m. PST |
I don't think "19% yes" really counts as 'split'! |
ColCampbell | 28 Sep 2022 9:45 a.m. PST |
Not WW2 gaming, but we've added space faring voracious bugs to a Medieval game and a swamp dwelling T-rex to a Russian Civil War game. They were both fun to do and play. Jim |
Richard Baber | 28 Sep 2022 11:44 a.m. PST |
We once ran a game where nazi scientists opened a gate to the Necron universe and you had Necrons Vs Allied comandos (sent to blow up the secret Nazi base) Vs SS (sent in investigate why communications had stopped). We didn`t reveal the Necrons to the Allies until they were deep inside the base :) Great fun for a one off |
Covert Walrus | 28 Sep 2022 2:24 p.m. PST |
Martin Rapier, a 5% difference in a poll is pretty inconclusive, though. My take on WWW2 is the "Super-science" approach, and I believe that will always be a good source for campaigns and long games. |
SpuriousMilius | 29 Sep 2022 11:42 a.m. PST |
I've run a WWWII scenario "Secure the Secret Saucer" at 3-4 cons based on a Haunebu (a purported Nazi flying saucer prototype) having crashed in the Black Forest. British SAS, Russian NKVD, & Waffen SS battle to seize the craft. What they don't know is that the radiation from the ship's antigravity engines has zombified the crew & that any of the Brits, Russkies, & SS that are killed in the fighting will reanimate as zombies. I use the excellent 35mm Graven Image late WWII minis that have a matching live & zombie version of each figure. My rules are THW "Nuts" with the WWWII addenda. |
|