"Confused about scales - what "level' of game scale is this?" Topic
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Wayniac | 21 Sep 2022 1:55 p.m. PST |
All the vocabulary around scales of the game e.g. division level, brigade level, grand tactical, etc. confuses me. What scale would this be, as in my head this is how I envision Napoleonics being: * Each "unit" on the battlefield represents 1 infantry regiment, 1 cavalry regiment, or 1 gun battery. So even if for example the unit was made up of 4 stands of figures, it operates as one single regiment, not 4 battalions or whatnot. This would mean that you don't worry about formations and assume the unit leaders know when to call for a square or go form into line, etc. In effect, you can look at an OOB from Nafziger or similar and each entry equates to one unit on the table. For example, the french 6th corps at waterloo under Lobau had: 19th Division 1st brigade - 1/5th Ligne - 2/5th Ligne - 1/11th Ligne - 2/11th ligne - 3/11th ligne 2nd brigade - 1/27th ligne - 2/27th ligne - 1/84th ligne - 2/84th ligne Artillery - 1/8th foot artillery 20th division 1st brigade - 1/5th legere - 2/5th legere - 1/10th line - 2/10th line 2nd brigade - 1/107th ligne - 2/107th ligne Artillery - 2/8th foot artillery 21st division 1st brigade - 1/8th legere - 2/8th legere - 1/40th ligne - 2/40th ligne 2nd brigade - 1/65th ligne - 1/75th ligne - 2/75th ligne Artillery 3/8th foot artillery In this case, you would have the 19th division made up of 4 line infantry units (5th/11th/27th/84th ligne), 1 foot artillery, and a sub commander (Zimmer/Simmer). The 20th division would have 1 light infantry (5th legere), two line infantry (10th and 107th ligne), 1 foot artillery, and sub commander (Jeanin). the 21st would have 1 light (8th legere) and three line (40th, 65th, 75th), and another foot artillery and sub commander (Teste). If you were playing with this corps as your army in this hypothetical system, your force would have a total of 14 play elements: Nine line infantry units, two light infantry, three foot artillery, and then also three subcommanders and one divisional commander (Lobau) which may or may not have a use. So what scale would that be, and which rules allow for that style? I hope I explained myself well enough :) - Wayne |
robert piepenbrink | 21 Sep 2022 2:17 p.m. PST |
I'm a simple soul. I consider a game in which a player commands a corps to be a corps-level game. "Scale" is a word I would avoid in this context. The Wessencraft "Army Corps in Action" in Wessencraft's Practical Wargaming does this quite nicely. (I usually use 6mm H&R castings on 1" x 2" bases, each base representing 1,000 infantry or 500 cavalry and 1' x 1" bases for 6-8 guns and play on a 3' x 3' table, but there are many other possibilities.) There's no equivalent set of rules in Paddy Griffith's Napoleonic Wargaming for Fun. You'd have to go down to the "Divisional Game" or--probably a better fit--up to the "Army Level Game." Myself, I'd stick with Wessencraft. Griffith had a peculiar notion of fun. DBN can be played at this level, and I'm told there is a suitable variant of V&B. If you wait a little while, I'm sure someone will come along to tell you that Black Powder has no set scale. I've never believed them myself, but clearly someone does. |
Dye4minis | 21 Sep 2022 4:07 p.m. PST |
I think that thee are many rules sets where the basic unit is the infantry battalion, cavalry regiment (not squadrons) and artillery batteries. What "scale" you use to describe it depends on what command level you are a commander of. The more you field on the table, the higher up the chain of command you are playing. Empire you played all the way down to the battalion level with it's associated formations and tactics. In some respects, it had an identity crisis as you had to play not just the tactical game but the grand tactical levels at the same time. Maybe Napoleon's Battles would be a better choice for what you want from such a game? |
robert piepenbrink | 21 Sep 2022 4:32 p.m. PST |
Dye4minis isn't wrong. I concur with his assessment of Empire. I thought of NB myself, though my own experience with it has not been a happy one. I would recommend looking at some NB scenarios before making a major commitment. It's mostly an army-level game and a corps is not always a viable command. (Depending on unit strengths and national doctrine, a three-division corps might be six units of infantry and a corps commander, the guns being factored into the infantry stats, for instance. A weak two-division corps…) |
Wayniac | 21 Sep 2022 6:48 p.m. PST |
Apparently field of glory does this the way I have in my head, it says that regiments are the base unit -Wayne |
GeorgBuchner | 21 Sep 2022 7:05 p.m. PST |
Wayniac – i am a kind of beginner too and your regiment level approach really appeals to me, – the old rules Vive l'Empereur from Ned Zuparko are regimental level and from my reading of them seem flexible things. there is also Et Sans Resultat that is Division level so each unit you control is pretty much as you described regarding those Waterloo OOB details |
Saber6 | 21 Sep 2022 7:10 p.m. PST |
With a Corps as a 'player force' you are looking at playing most if not all of a battle. Units are Regiments/Brigades. Age of Eagles plays at this level. If Battalions are the unit then the Division is the 'player force'. Empire played at this level, but tried to make the Corps the 'player force'. I like Age of Eagles based partly on this |
BillyNM | 22 Sep 2022 3:53 a.m. PST |
This sort of sized force – cica. 14 units of all types is about what is envisaged ine the new 'Soldiers of Napoleon' rules – but this is a card driven gaming system that might not be your thing. |
Decebalus | 22 Sep 2022 5:16 a.m. PST |
The vocabulary is really confusing. So i usually say exactly, what i mean. In your case i would call it a rule system, where a regiment of 2-3 bataillons is the gaming unit. It is in the middle of grandtactical (gaming unit= brigade) and tactical (gaming unit=bataillon) rules. Usually the gaming unit defines, how big your whole game is. But that also depends on how many players you have and how big your gaming table is. Example: Grandtactical systems (NB, V&B, Blucher) usually play whole battles on a "normal" table (6*4 to table tennis). In tactical Systems (GdA, BP) a player usually plays a division. But we played the whole battle of Waterloo with 16 players on a 10 metre table, it worked. In your "regimental" system, a player would play a corps, so with 2-3 players per side, many smaller battles would be playable. |
Extra Crispy | 22 Sep 2022 7:22 a.m. PST |
I think the use of the word "regiment" in this thread is confusing. A regiment is made up of several battalions. But these battalions do not necessarily fight together. It is usually more of an administrative unit. On the battlefield units are battalions, grouped into brigades, then divisions, then corps. If you want to maneuver brigades and assume local commanders handle formations, skirmishers etc. then there are a LOT of rules options. - Grande Armee uses 3" square brigade bases
- Volley & Bayonet also uses 3" square bases
- Age of Eagles
- Napoleon's Battles
- Black Powder (nominally battalion level but works fine with brigade units)
- Et Sans Resultat uses battalions grouped into divisions
I'm sure there are many others as well.
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Wayniac | 22 Sep 2022 7:29 a.m. PST |
I thought it went company > battalion > regiment > brigade > division > corps > army? Maybe I was confused, I was under the impression that your battalions that made up a regiment generally operated together. If that's the case, then battalion seems to me like it should be the "normal" unit that gets moved around, if you might have let's say 7 battalions which represent 3 regiments (two with 2 battalions, one with just one) across 3 brigades in a division which would correspond to 7 units (represented by the stands) for that division. -Wayne |
robert piepenbrink | 22 Sep 2022 10:24 a.m. PST |
EC, you're talking British and sometimes US practice, not continental Europe. In the Napoleonic Wars, the British are the only major power whose brigades might normally consist of single battalions from three or four different regiments, which is why you'll sometimes see "regiment/brigade" as a maneuver element description--a French regiment of three or four battalions, a British brigade, also of three or four battalions, perhaps a Prussian 1806 Brigade of two regiments of two battalions each or a Prussian 1813 regiment of three battalions. You get something of this song and dance in both NB and V&B. Wayne, two regiments with two battalions and one with a single battalion does not give you seven battalions. Please change the batteries in your calculator. At such levels--well, as I said, I tend to round off to the nearest thousand infantry in 6mm. Might be a single strong battalion: might be two worn down ones. NB gives you a stand for each 500 infantry. The maneuver unit of multiple stands might be a brigade, but it might be a seriously weak division. In 2x2 Napoleonics, a brigade stand is 2,000 infantry, give or take, which I think is a pretty decent approach for putting a big Napoleonics battle on a smallish table. We can make a lot of unnecessary trouble for ourselves over this. Let's not. |
Glenn Pearce | 22 Sep 2022 10:47 a.m. PST |
Hello Wayne! "So what scale would that be, and which rules allow for that style? I hope I explained myself well enough :)" It appears to me that you're after a realistic order of battle that is easy to create and utilize in a game. Along with a rule system that allows you to play any size of battle on a reasonably sized table. If so yes, you have explained yourself very well. I have the perfect rule set that does that and a lot more to simplify your gaming. It's a rule set called "Ruse de Guerre" that I wrote for Baccus in their 6mm rule system called "Polemos". It covers the Wars in North America from 1754 to 1815. My club the "Napoleonic Miniatures Wargame Society of Toronto" use them for all our horse and musket games. We use them for European Napoleonic's seamlessly as well. Although designed for 6mm and Polemos basing you can modify them for pretty much any figure scale and most basing systems. You can obtain a PDF from the Wargame Vault for about $11 USD US. In RdG you use a historical O/B as in your example except you also include the actual number of men in a battalion or cavalry regiment and use the regimental totals. From there you find a suitable number generally 500 to represent the size of your game and number of bases. This will give you a man power balance in your game as most battalion's and regiments are different sizes. Since the French generally also used line skirmishers we convert a third of the line battalions (bases) into light infantry, same as the actual light infantry (all skirmishers). This gives the French a tactical advantage that is often missing in most rule sets. The rules also include a sliding scale that lets you size the battle to the size of your collection. As the size of your collection grows so does the size of your battles. The command system also encourages you to move and deploy your brigades together. So they operate in an historical manner. Not the every battalion for themselves or "shot gun" approach found in some rule systems. The bases are all subjected to a "cohesion" system. There is no tedious and false casualty counting system. Nor any endless and needless formation changes as that is considered to have been handled by junior officers. Hopefully this helps you and I'm more than happy to answer any questions you might have. Best regards, Glenn |
ChrisBBB2 | 22 Sep 2022 11:09 p.m. PST |
Wayne, you might want to look at Shugyosha's "Ultimate Napoleonic Wargame Rules Review and Comparison": link Good luck with finding the ruleset that suits your needs and taste. |
Glenn Pearce | 25 Sep 2022 9:59 a.m. PST |
Hello Wayne! "I thought it went company > battalion > regiment > brigade > division > corps > army? Maybe I was confused, I was under the impression that your battalions that made up a regiment generally operated together." Your right, if your referring to the order of battle in your original post. Some armies don't field all of their battalions in a regiment together. Some leave a battalion at home to do recruiting and some are actually assigned to different armies. Some regiments may only have one battalion and so the names battalion and regiment become intermixed. You will also see that some battalions are separated from their regiment for different tasks like for a garrison or as part of an adhoc group. However, on campaign or on the field of battle the battalions will generally operate and move together under their regimental command. Some rule sets don't apply this and actually let every battalion operate as a separate entity. These are sometimes described as "shot gun" games. As soon as the game starts battalions go off in different directions. Hope this helps, if not glad to answer any questions you might have. Best regards, Glenn |
Phillip H | 09 Jan 2024 7:41 p.m. PST |
I like very much Ned Zuparko's Vive L'Empereur rules, which epitomized the approach of having regiments as basic maneuver units. Republique is a more recent take on that, freely available in web-page form. As for level, I'd call that "corps-level," meaning appropriate for a corps per player; indeed I'd advise no more than a couple of corps per side. Even with multiple players, and with movement trays for units, the sheer number of units I think makes for a time-consuming game when you take it up to multi-corps army level. Having brigades as units makes a couple of corps manageable for a single player, and seems good to me for battles of moderate size. Especially with a single player per side, very big battles seem to me to call for divisions as basic units. The circumstance of games taking longer than the real battles they model is largely due to players taking on the jobs that real commanders told off to brigadiers (and colonels, if the players maintain even at this level a fetish for deciding formation for each battalion). |
Phillip H | 10 Jan 2024 1:09 a.m. PST |
A nice thing about fielding regiments as units is that facing colors and other distinctions are usually by regiment. That falls apart with the British equivalent in brigades, which typically throw together 3-4 battalions from as many different regiments. There are further variations with grenadier or light infantry elements that are administratively part of the regiment, but operationally get sent off to form consolidated battalions. |
Old Contemptible | 19 Jan 2024 1:02 a.m. PST |
It's the smallest unit of maneuver. For example one of the Napoleonic games I play is "battalion level." Four stands of four figures is a battalion. Each figure will represent around 20 men. Each stand of troops represents a company. But you do not move individual companies you move the battalion they are a part of. Another set I play is a "brigade-level game." A brigade will have four stands of four figures each. Each figure represents around 250 men. Each stand of troops would represent a battalion. But you don't move the individual battalions by themselves, they move with the three other bases of the brigade. The American army is a little different as they use regiments of one battalion. Regimental level. Do not confuse this with the "command level" of the rules. This is where Americans and British get crossways. The rules may say they are Division or Corps level. That usually means the actual units you maneuver are the brigades or divisions that make up those divisions or corps. How many units the rules designer intends you to command at one time. I usually ignore this. This always seems to be somewhat confusing to some people. I never really had a problem with it. But as soon as you explain it, others chime in and muddy the waters. But this is probably as clear as mud anyway. |
Phillip H | 21 Jan 2024 11:48 p.m. PST |
Old Contemptible, it's confusing because appointing oneself Language Tsar empowered to rule by "read my mind" ukase doesn't work! What does work is that single disambiguating word, ‘unit' or ‘command'. Actually answering the question, "Level of what?" naturally fosters better understanding than does obscurantism. |
Phillip H | 22 Jan 2024 12:34 a.m. PST |
In real-world military practice, a widely recognized good rule of thumb is that a commander ought to be giving orders one level down the chain of command, and aware of the basic disposition of units two levels down. So, a corps commander should be ordering division commanders; the development of enduring corps and divisions — as opposed to ad hoc ‘columns' or ‘wings' organized for a given battle or part of a campaign — was significant. In some armies, the brigade also got formalized (but confusingly a Prussian brigade was more like other armies' divisions, and also more commonly than those mixed cavalry with infantry). The British infantry brigade, as mentioned earlier, typically combined battalions from different regiments. Those British regiments with an establishment of more than one field battalion usually did not have those serving together. In other armies, the regiment — typically of two or three field battalions — was more reliably than the brigade both an administrative and a tactical organization. It might also administratively include both a depot battalion (recruiting and garrisoning at home) and one or more companies, e.g. of light troops, that when forming for battle would join those from other regiments in a consolidated tactical unit. So, the next level down from division (or equivalent) could be either a brigade or a regiment. Whatever it's called, a unit of 3-4 battalions is convenient for that "basically aware of disposition" level of resolution for a corps commander. Affairs beneath it can appropriately be abstracted away partly because the corps commander would not routinely be occupied with those. |
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