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"Killwager Modern Combat Rules?" Topic


3 Posts

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Action Log

04 Sep 2022 1:29 p.m. PST
by Editor in Chief Bill

  • Changed title from "Killwager Modern Combat Rules" to "Killwager Modern Combat Rules?"Removed from Ultramodern Warfare (2012-present) boardCrossposted to Ultramodern Gaming (2012-present) board

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Comments or corrections?

Stalkey and Co04 Sep 2022 6:22 a.m. PST

Has anyone tried these rules out?

They make a lot of claims about being fast and realistic, which sounds good, but all to often novelty rule sets break down due to poor development and a lack of playtesting, so I'm wondering if there are some solid reviews based upon actually playing the game.

Thanks!

Wolfhag Supporting Member of TMP07 Sep 2022 7:16 a.m. PST

Looks interesting but I think Nuts! is better.

Wolfhag

Stalkey and Co09 Sep 2022 4:05 a.m. PST

I have Nuts! but not played it.

Have playtested 2HW Chain Reaction.

I thought they were interactive and realistic but it lacked clarity in phasing – I had to set limits on how many times you could react, and questions of the designer were needed. I made up my own limit.

I'm looking for someone who's Played Killwager and has a perspective from other games. The AAR I watched on YouTube does sound very interesting, but perhaps it is a bit labored by special rules.

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