"Killwager Modern Combat Rules?" Topic
3 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please do not post offers to buy and sell on the main forum.
For more information, see the TMP FAQ.
Back to the Ultramodern Gaming (2014-present) Message Board
Action Log
04 Sep 2022 1:29 p.m. PST by Editor in Chief Bill
- Changed title from "Killwager Modern Combat Rules" to "Killwager Modern Combat Rules?"Removed from Ultramodern Warfare (2012-present) boardCrossposted to Ultramodern Gaming (2012-present) board
Areas of InterestModern
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Workbench ArticleAdam8472 takes inspiration from Doctor Who.
Featured Profile ArticleFirst of a series – scenario starters!
Current Poll
|
Stalkey and Co | 04 Sep 2022 6:22 a.m. PST |
Has anyone tried these rules out? They make a lot of claims about being fast and realistic, which sounds good, but all to often novelty rule sets break down due to poor development and a lack of playtesting, so I'm wondering if there are some solid reviews based upon actually playing the game. Thanks! |
Wolfhag | 07 Sep 2022 7:16 a.m. PST |
Looks interesting but I think Nuts! is better. Wolfhag |
Stalkey and Co | 09 Sep 2022 4:05 a.m. PST |
I have Nuts! but not played it. Have playtested 2HW Chain Reaction. I thought they were interactive and realistic but it lacked clarity in phasing – I had to set limits on how many times you could react, and questions of the designer were needed. I made up my own limit. I'm looking for someone who's Played Killwager and has a perspective from other games. The AAR I watched on YouTube does sound very interesting, but perhaps it is a bit labored by special rules. |
|