Help support TMP


"Boer War action at Diamond Hill" Topic


6 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the 19th Century Battle Reports Message Board

Back to the Victorian Colonial Board Message Board


Areas of Interest

19th Century

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

28mm Acolyte Vampires - Based

The Acolyte Vampires return - based, now, and ready for the game table.


Featured Profile Article

Music Video: A Cross And A Lie

But how did the Mexican soldier fighting for independence feel about Maximilian and Carlota? Here's a song about that.


1,340 hits since 18 Aug 2022
©1994-2026 Bill Armintrout
Comments or corrections?

ChrisBBB2 Supporting Member of TMP18 Aug 2022 1:47 a.m. PST

We fought the penultimate battle of the Second Boer War, Diamond Hill. AAR with quite a few close-ups of the figures here:
link

Sydney Gamer18 Aug 2022 3:55 a.m. PST

When British regulars have it rough attacking even with much greater numbers that suggests your rules are on the right path!

ChrisBBB2 Supporting Member of TMP18 Aug 2022 11:49 p.m. PST

Oh, don't worry, from all the excellent previous games we're sure the rules work – the Brits have a suitably hard time of it, but the Boers' flaws are properly represented too – just this particular scenario I think we got the number of troops wrong, so it was even harder than it should have been!

Sydney Gamer19 Aug 2022 3:44 a.m. PST

Turn limits can also help. Example, with Elandslaagte the Boers are too heavily outnumbered to have much chance of the British breaking before they do. But if they can hold their hills for 20turns we give them a game win.

ChrisBBB2 Supporting Member of TMP19 Aug 2022 4:56 a.m. PST

Yes, of course. The standard BBB scenario format always has a turn limit. Typically there will be 5 or 6 objectives (particular hills, villages, road exits etc) of which one side has to take X by game end for a draw or X+1 for a win. It's a simple but very effective formula.

Nottingham Wargames25 Aug 2022 11:12 a.m. PST

A really interesting battle and a great write-up.

Sorry - only verified members can post on the forums.