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"Boer War action at Diamond Hill" Topic


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824 hits since 18 Aug 2022
©1994-2023 Bill Armintrout
Comments or corrections?

ChrisBBB2 Supporting Member of TMP18 Aug 2022 1:47 a.m. PST

We fought the penultimate battle of the Second Boer War, Diamond Hill. AAR with quite a few close-ups of the figures here:
link

Durban Gamer18 Aug 2022 3:55 a.m. PST

When British regulars have it rough attacking even with much greater numbers that suggests your rules are on the right path!

ChrisBBB2 Supporting Member of TMP18 Aug 2022 11:49 p.m. PST

Oh, don't worry, from all the excellent previous games we're sure the rules work – the Brits have a suitably hard time of it, but the Boers' flaws are properly represented too – just this particular scenario I think we got the number of troops wrong, so it was even harder than it should have been!

Durban Gamer19 Aug 2022 3:44 a.m. PST

Turn limits can also help. Example, with Elandslaagte the Boers are too heavily outnumbered to have much chance of the British breaking before they do. But if they can hold their hills for 20turns we give them a game win.

ChrisBBB2 Supporting Member of TMP19 Aug 2022 4:56 a.m. PST

Yes, of course. The standard BBB scenario format always has a turn limit. Typically there will be 5 or 6 objectives (particular hills, villages, road exits etc) of which one side has to take X by game end for a draw or X+1 for a win. It's a simple but very effective formula.

Nottingham Wargames25 Aug 2022 11:12 a.m. PST

A really interesting battle and a great write-up.

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