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"What’s in the Age of Hannibal update?" Topic

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Comments or corrections?

barcah200108 Aug 2022 3:15 p.m. PST

Both Age of Hannibal and the scenario booklet Over the Alps have been updated….are these major changes?

Wargamorium09 Aug 2022 12:57 p.m. PST

Got my free copy by e-mail today.

What a great service from Little Wars TV.

cj177609 Aug 2022 2:37 p.m. PST

"WHATS NEW? Among the many revisions included in the second edition, the most impactful might be the adjustment to rolling d8s instead of d10s. Don't worry—you won't need a bucket of dice to play—but the switch to eight-sided dice means less randomness in melee outcomes. It also provided us the opportunity to rebalance Rally Factors for each unit type. In addition to rebalancing the unit types and updating some unit traits, second edition totally revises missile fire, and the way generals exert command influence. The army Morale Clock, a key feature in AGE OF HANNIBAL, has been tweaked with a small but critical update. We saw too many battles ending prematurely from skirmisher and cavalry clashes on the flanks. The new Morale Clock rules neatly address this concern. Veteran players can find a free overview of all changes, broken down into a line-by-line summary, on our official homepage at On the website you will also discover new scenarios, an army-building guide, and new game support to make AGE OF HANNIBAL more accessible than ever. "

From the second edition intro

olicana10 Aug 2022 5:44 a.m. PST

Nice, its on next months to buy list.

Stalkey and Co13 Aug 2022 6:15 a.m. PST

"but the switch to eight-sided dice means less randomness in melee outcomes"

The randomness of using the DBA roll off / ratio combat mechanic with a d10 was commented upon back in the day with Fantasy Rules!, so I'm surprised that it took so long to percolate thru the Little Wars team. I thought they'd been playing the rules for many years?

My problem with the ChipCO games is development, as in they aren't very well developed or playtested, and there's just a lot of questions that arise with mechanics during the games.

Maybe it's just because Fantasy Rules! has so many possibilities and different units, makes it worse.

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