Help support TMP


"Battle of Quatre Bras, C&G II - Devon Wargames Group" Topic


6 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the Clubs Message Board

Back to the Napoleonic Battle Reports Message Board


Areas of Interest

General
Napoleonic

Featured Hobby News Article


Featured Link


Featured Showcase Article

28mm Captain Boel Umfrage

Personal logo Editor in Chief Bill The Editor of TMP Fezian returns to Flintloque to paint an Ogre.


Current Poll


1,110 hits since 22 Jul 2022
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
carojon22 Jul 2022 11:29 p.m. PST

One of the games played at this month's meeting of the DWG was the Battle of Quatre Bras using Carnage and Glory II.

picture

Computer moderated wargaming has some unique aspects to it that paper based, die rolling sets struggle to imitate and the game brought back very happy memories of games past using the system.

picture

If you would like to know more then just follow the link to the club blog

link

JJ

bobspruster23 Jul 2022 2:47 a.m. PST

Looks like that was fun (great looking game, too), but glad I missed being in the French ranks for this one!

Oberlindes Sol LIC Supporting Member of TMP23 Jul 2022 8:10 a.m. PST

Delightful. How do you use the computer?

Mike Petro23 Jul 2022 10:48 a.m. PST

I liked CG2 I just missed rolling the dice. Always thought it could serve as a very slight increase in success at least. Some would think that would add extra bookkeeping naturally, but it would still add some player input (chance) into the results.

Still, quality software and a fun game. Excellent work on the Quatre-Bras table; probably my favorite battle, and I suspect I am not alone.

carojon24 Jul 2022 2:09 a.m. PST

Hi chaps,
Thanks for your comments.

The computer is used for moderating the game and contains the C&GII software that does everything from calculating the chance effect (hence no die rolling) to the distance any unit will reach in a charge to the overall effect of combat and moving your units near the enemy whilst also recording the casualties units suffer and associated effects.

C&G uses a concept of fatigue which is generated by units each time they move change formation, get shot at, engage in combat and suffer casualties. That fatigue if not dealt with will affect the unit's ability to carry on following orders and indeed may cause it to break and fall back or rout. If you read through the end of game order of battle in the AAR you can see those units effected in the game highlighted in red.

That fatigue can also impact on formations such as brigades, divisions and corps, and thus having a reserve and better still having one and your opponent not having one can have a battle winning effect in C&G.

As a tabletop commander you are freed from rule calculations and able to concentrate of managing your force and battle and to command your troops with an eye to managing any fatigue you are likely to cause them by your orders, never being quite sure of how things are with your troops or the enemy but forced to intuit what is happening based on your observations, and reacting accordingly, a bit like the real thing!

The die rolling is a 'wargamers thing' and I love the drama of rolling bones but I love the drama of C&G which more than makes up for that and I am happy playing with either mechanism, but after a long lay off, this game remined me what I've missed from other ways of playing and thus I would commend the system to anyone who hasn't had a go with it yet.

Cheers
JJ

Sorry - only verified members can post on the forums.