Steve Miller from Lone Star Historical Miniatures (LSHM) club of Texas and the Rat Palace Redux Wargaming Paradise submitted the following WWIII report.
We played a super game of Seven Days to the River Rhine today.
Situation: Stop a regiment sized (estimated) push through the town of Bad Braunsweiger. It is a transportation node on the route to the Weser River. Facing the Soviets were a reinforced British mech company and a strong West German armored mechanized company.
The aging Chieftains stood tall while the German Leopard 2s pressed the flank of the Soviets.
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Losses were nominal for both sides, but the Soviets withdrew after NATO pressure forced either a last push or a regrouping. As a result of the failure, the Soviet commander received a warning from Stavka and will repeat the attempt when regrouping is complete.
Seven Days is a fast paced, reaction-based system that forces a player to make decisions from the first to the last turn of the game. It doesn't have a huge miniature footprint nor a Battlefront command distance that causes most Team Yankee games I have seen to look like armor parking lots.
If you like your games fast and furiious with a very decisive outcome, Seven Days is just your "cuppa tea".
Thanks to David L Lee and Jamie Mott for playing on Father's Day. It was time well spent. Good Day, Good game, Good friends