Help support TMP


"Seven Days to the River Rhine - LSHM Texas game report" Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Back to the Cold War (1946-1989) Message Board


Areas of Interest

Modern

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Beer and Pretzels Skirmish (BAPS)


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Soviet Motor Rifle Company, Part 2

Personal logo Editor in Chief Bill The Editor of TMP Fezian was going to do the rifle teams next, but he forgot something…


Featured Workbench Article

Deep Dream: Editor Gwen Goes Air Force

Not just improving a photo, but transforming it using artificial intelligence.


Featured Profile Article

White Night #1: Unknown Aircraft

First of a series – scenario starters!


Current Poll


Featured Book Review


656 hits since 20 Jun 2022
©1994-2024 Bill Armintrout
Comments or corrections?

torokchar Supporting Member of TMP20 Jun 2022 7:53 a.m. PST

Steve Miller from Lone Star Historical Miniatures (LSHM) club of Texas and the Rat Palace Redux Wargaming Paradise submitted the following WWIII report.

picture


We played a super game of Seven Days to the River Rhine today.

picture

Situation: Stop a regiment sized (estimated) push through the town of Bad Braunsweiger. It is a transportation node on the route to the Weser River. Facing the Soviets were a reinforced British mech company and a strong West German armored mechanized company.

picture

The aging Chieftains stood tall while the German Leopard 2s pressed the flank of the Soviets.

link

Losses were nominal for both sides, but the Soviets withdrew after NATO pressure forced either a last push or a regrouping. As a result of the failure, the Soviet commander received a warning from Stavka and will repeat the attempt when regrouping is complete.

Seven Days is a fast paced, reaction-based system that forces a player to make decisions from the first to the last turn of the game. It doesn't have a huge miniature footprint nor a Battlefront command distance that causes most Team Yankee games I have seen to look like armor parking lots.
If you like your games fast and furiious with a very decisive outcome, Seven Days is just your "cuppa tea".

Thanks to David L Lee and Jamie Mott for playing on Father's Day. It was time well spent. Good Day, Good game, Good friends

Oiler7220 Jun 2022 9:58 a.m. PST

Nice looking table and figures!!

John Leahy Sponsoring Member of TMP21 Jun 2022 3:49 a.m. PST

Yeah, the table is great looking! thumbs up Were these advance elements of the Soviets? I never found any pics with much Soviet armor on the table.

Thanks

John

Captain Pete26 Jun 2022 8:34 a.m. PST

That is a great looking table with great looking minis, Torokchar! Well done!

Sorry - only verified members can post on the forums.