Garth in the Park & TMP readership,
I basically set about fixing the things that you were commenting upon above, at virtually the same time you were crafting your message to hose me down! Not that I don't need it, from time to time. ;^) ;^)
My main delay & problem was ensuring the pictures (slides) posted before writing the text that go with them. Apparently I must have 'timed out' or 'exceeded the number of time you can edit Your posting', because I can't edit the original posting anymore.
Regardless, I've already begun my effort to show you and the rest of TMP, How CdO was Designed AND How it produces Historically Valid results.
Coincidentally enough, the Main Player Issue you are going to hear about from many of the Historicon 2022 CdO Players is the very same issue that Frederick the Great of Prussia and the French military theorist, M. Guibert and M. Folard all comment upon:
1. Frederick the Great: "The 'Coup d'Oeil' may be reduced, properly speaking. to two points, the first of which is, the having abilities to judge how many troops a certain extent of country can contain; this talent can only be acquired with practice, for having laid out several camps, the eye will gain so exact an idea of space, that you will seldom make any mistake in your calculations."
"The other, and by far the most material point, is to be able to distinguish, at first sight. all the advantages of which any given space of ground is capable. This art is to be acquired, and even brought to perfection, though a man be not absolutely born with a military genius."
2. M. Guibert adds: "Too much attention, cannot be given to 'Coup d'Oeil', it is more difficult to acquire in the Cavalry, than the Infantry, because the motion of the Infantry are much slower, and where the eye finds more time to measure and compare objects: in a contrary manner, as the movements of Cavalry are more rapid, the resolution of an Officer should be taken more speedily; and as the point of sight are much more difficult to fix upon, so the least error in the Coup d'Oeil is productive of the greatest deviations; in short, the same alacrity with which a false motion is made, taken advantage of by a skilled enemy, would encourage him to profit by the error"
3. Frenchman M. Folard: "that the Coup d'Oeil does not depend on ourselves; that it is a gift from nature; that is not to be acquired in campaigns; and in short that it must be born with us, without which the most piercing eyes in the world can see nothing, and we walk in the thickest darkness; but, they deceive themselves, we have all the Coup d'Oeil, according to the degree of genius or good sense that it has pleased ‘Providence' to bestow on us; knowledge refines and brings it to perfection, and experience confirms it to us."
Notwithstanding, Coup d'Oeil, in my CdO wargame design, serves and acts as the Player's, "Human Interface" into the realm of "Battlefield Reality", which is controlled and governed by the "Laws of Physics and the Battlefield Environment."
This task in CdO, which largely involves doing the "All this Mental Math in the Player's mind", just like the three (3) Napoleonic Historical Authorities I've sited above, are telling you,..It's an "ACQUIRED SKILL", not just another "WARGAME MECHANIC!", which is one of the reasons Why it takes Players 10-20 minutes for the "Light to Go On!"
TIME is the other major factor in quickly overcoming the Coup d'Oeil transition and use issue. The majority Historicon Players will tell you that the 'Asymmetrical Time' system that CdO uses, needs to be streamlined & simplified in order to reduce the number of 'Mental Math' issues that the Player need to track and help speed up the tempo of playing the wargame itself. Jerome and I discussed this issue, at great length during our trip back to Detroit on Sunday. So, these fixes are on the way.
However, this is a 'double-edged sword', because as M. Guibert points out in his own comments above, these 'mental details' you are tracking, are the very same details that a better CdO Player and his Battlefield counterpart both use in order to derive tactical advantages over their enemy Commanders on the very same battlefield.
Again, this is NOT a CdO Wargame Mechanic, it's a critical skill that Players need, that only gets better with practice, as the historical authorities mention above.
How's that for REAL HISTORY in action, with No extra Rules, that You can use on the Wargame Tabletop!
Regards,
James