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"Well you better go and rescue him" Topic


9 Posts

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1,121 hits since 17 Jun 2022
©1994-2025 Bill Armintrout
Comments or corrections?

Jim Webster17 Jun 2022 10:00 p.m. PST

Another in the loosely connected Caldoom scenarios. A solo rescue scenario

link

Oberlindes Sol LIC Supporting Member of TMP18 Jun 2022 10:43 a.m. PST

Bravo!

Nice work on the table and miniatures, and the scenario looks like fun!

nnascati Supporting Member of TMP18 Jun 2022 11:36 a.m. PST

Jim,
Looks like a great game. Will the scenarios work with any SciFi skirmish rules?

Jim Webster18 Jun 2022 1:09 p.m. PST

The table layout is due to Ali at Iliada Game Studio, link

He's produced the terrain and vehicles etc, because he's gifted like that (and he painted them and the figures.)
The figures are cpmodels.co.uk
I just dream up scenarios, he's an artist and it shows :-)

Jim Webster18 Jun 2022 1:12 p.m. PST

I always say that the scenarios should work with any SF skirmish rules. Certainly I've fought Caldoom games using my other rule set Hell and Uncivil Disorder because I wanted a scenario to a easy play multiplayer club game.

Without being pompous, the rules you use ought to be able to allow figures to react, panic or whathaveyou, but seriously, if you're playing solo or with mates you know, most players will put in enough roleplaying to ensure the rules work well :-)

nnascati Supporting Member of TMP18 Jun 2022 2:28 p.m. PST

Jim,
Thanks, my brain has just about all the rule mechanics it can handle. And yes, much of my gaming is solo.

Jim Webster18 Jun 2022 9:45 p.m. PST

I'm trying to write the campaign guides so they can be done solo (but also with opponents) and when I use rule terms, I try to put in explanations so people can easily convert to their own rules

So for example, when you have an encounter there is Opposition strength. The rules explain it as


The first number will be how many there are in the opposition compared to your force.

The second number will be the level of armament. It's the dice they would (on average) roll under Hell by Starlight.

Dice Firer
d4 Green troops
d6 Normal troops and hardwired green troops
d8 Veteran troops, hardwired normal and greens with ESA
d10 Hardwired veterans, normal with ESA, and automatic systems
d12 Veterans with ESA
ESA is Enhanced Sensory Array

So an opponent listed as 2/d6 is twice your strength but will roll (on average) a d6 when shooting.

It's difficult in this sort of thing to not use some rules related terms, but I've tried to provide a translation :-)

79thPA Supporting Member of TMP20 Jun 2022 7:04 a.m. PST

Cool. I've got one of those Baastruks on order.

Jim Webster20 Jun 2022 7:49 a.m. PST

I love the Baastruk :-)
Just one nice lump of a machine :-)

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