Paskal | 05 Jun 2022 11:36 p.m. PST |
Hello eveyone, What are your favorite ACW rules? Thank you. |
martin goddard | 06 Jun 2022 1:29 a.m. PST |
This is going to be a long list. Apologies for chopping in. Might I suggest that responders give a main reason why a rule set "works" for them. e.g we really like the game length, number of figures, table size, dice type, writer is present That would create an illuminated discussion ? (possibly not?) martin
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David Manley | 06 Jun 2022 2:56 a.m. PST |
Iron and Fire, my favourite ACW Naval rules for detailed yet fast playing actions. Dahlgren and Columbiad, my favourite naval roles for larger actions, battles where I only have a small playing area or short time for a game, or for one day campaigns.
A declared interest – I wrote them (mainly because I didn't find other naval rules "worked" for me) |
20thmaine | 06 Jun 2022 3:07 a.m. PST |
For different reasons: Terry Wise Airfix ACW rules Rolling Thunder (Parkfield Miniatures Rules Number 4) '61-'65 ACW (Ganesha Games) |
pzivh43 | 06 Jun 2022 3:20 a.m. PST |
And depends on what you want to do. Fight skirmish battles--Sharp Practice or Brother Against Brother. Fight major ACW battles. Fire and Fury |
pavelft | 06 Jun 2022 4:06 a.m. PST |
Johnny Reb III – I prefer them because I like regimental combat. |
optional field | 06 Jun 2022 4:10 a.m. PST |
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John Leahy | 06 Jun 2022 4:10 a.m. PST |
Field of Battle by Brent Oman. These are our grail rule set! We have fought many Acw battles with them. Each unit represents a regiment although that can be scaled up or down a bit if desired. Thanks John |
BillyNM | 06 Jun 2022 4:23 a.m. PST |
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Dave Gamer | 06 Jun 2022 4:36 a.m. PST |
At one point I would have echoed John Leahy's recommendation of Piquet:Field of Battle. I used it for ACW for many years and it usually produces exciting games but after a while it feels like the game situations come about due to the way the cards came up and not by any brilliant strategy on your part. You could be losing the battle and then get a good run of cards plus some "triple magic moves" and you suddenly make a come back and pull victory from the jaws of defeat. Exciting stuff but it wasn't because of anything clever you did. I'm currently moving away from any set of rules that has a lot of random command rules (FOB, Black Powder, etc..). There's enough randomness in most combat systems that you could make all the "right" moves and still lose. Right now I'm back into Volley & Bayonet where one base is a brigade and command is you can do anything you want as long as you stay in command distance of your command figure (in other words, the command figure is there to keep the brigades in a division together on the table top). Note that, because one base is a brigade, there's not a lot of ACW "flavor", but I'm perfectly fine with that. |
Son of MOOG | 06 Jun 2022 4:37 a.m. PST |
Fire and Fury for large battles |
Grand Dragon | 06 Jun 2022 4:41 a.m. PST |
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huron725 | 06 Jun 2022 5:19 a.m. PST |
Sharp Practice. I like the shock rules. Sharp Practice is a large skirmish ruleset but I have been playing around with making each unit a regiment. It's just scale. |
GatorDave | 06 Jun 2022 5:22 a.m. PST |
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sma1941 | 06 Jun 2022 5:40 a.m. PST |
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Dexter Ward | 06 Jun 2022 5:49 a.m. PST |
Fire and Fury for large battles, Longstreet for smaller ones |
jdpintex | 06 Jun 2022 6:04 a.m. PST |
Johnny Reb III is my favorite. Fire and Fury for larger battles and conventions. |
Timbo W | 06 Jun 2022 6:10 a.m. PST |
I always like Whipping Bobby Lee, yes that's a ruleset by the Ragnar Bros, not a personal issue! |
79thPA | 06 Jun 2022 6:30 a.m. PST |
I think Fire and Fury does a good job with regimental combat. It helps to have an umpire that really knows the rules, but it is simple enough that anyone can get the hang of most activities within a couple of turns. For large battles (a stand is a brigade) I like Volley and Bayonet. |
Big Red | 06 Jun 2022 6:41 a.m. PST |
Fire and Fury for large games. Fire and Fury Regimental for medium sized games. Rebels and Patriots for semi-skirmish games. |
DisasterWargamer | 06 Jun 2022 6:51 a.m. PST |
Fire and fury for regimental sized and larger battles |
Perris0707 | 06 Jun 2022 7:47 a.m. PST |
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cabin4clw | 06 Jun 2022 8:41 a.m. PST |
A home ground set of rules written by the guys at Old Glory15 which is for brigade level. The other set is Mr. Lincoln's War which is a great set of regimental play. |
lkmjbc3 | 06 Jun 2022 9:22 a.m. PST |
Volley & Bayonet without a doubt. We have fought most of the major battles with them… as well as multiple campaigns. I've played many others and found them all wanting… Though I do find Fire & Fury fun as well. Joe Collins |
ZULUPAUL | 06 Jun 2022 12:22 p.m. PST |
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Dal Gavan | 06 Jun 2022 2:25 p.m. PST |
JR2, because I am not rebasing/reorganising to fit the changes made in JR3. |
Old Contemptible | 06 Jun 2022 3:40 p.m. PST |
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Frederick | 06 Jun 2022 4:05 p.m. PST |
We like Fire & Fury but also play Black Powder (a lot) – I think a true ACW afficinado can poke a lot of holes in Black Powder but it plays fast and works well for people who are not too familiar with the ACW |
Murphy | 06 Jun 2022 8:48 p.m. PST |
The Old "Rally Round The Flag" rules by Iron Bde Miniatures. |
raylev3 | 06 Jun 2022 10:15 p.m. PST |
Fire and Fury (Brigade) rules. I prefer higher levels of command. I want to let my colonels make colonel-level decisions. |
Paskal | 06 Jun 2022 11:36 p.m. PST |
@All : And what do you think of: "When Johnnie comes marching home,"? by ACTIVE SERVICE PRESS. |
ciaphas | 07 Jun 2022 1:58 a.m. PST |
As an side, is JR III much better than JRII, I quite like JRII until a charge happens and it then slows to an absolute grind. jon |
Dal Gavan | 07 Jun 2022 2:58 a.m. PST |
I quite like JRII until a charge happens and it then slows to an absolute grind. Too true, Jon, but it's still not enough to make me want to re-base and re-org my figures. Though grafting the JR3 charge rules onto JR2 is a good idea. All I have to do is find where I put the rules…. |
CaptainDarling | 07 Jun 2022 4:08 a.m. PST |
Don't know about 'When Johnnie comes marching home' but my group uses; Small skirmish, Song of Drums & Shakos with official mods. Big skirmish, Sixty One to Sixty Five. Games with regiments as base units, From Shakos to Coal Scuttles or Longstreet. Big battles, Chamberlain (Blucher variant). Good luck with your search! 🙂 |
Rich Bliss | 07 Jun 2022 6:50 a.m. PST |
Volley and Bayonet. All day, everyday |
Bismarck | 07 Jun 2022 8:39 a.m. PST |
Longstreet Fire and Fury On to Richmond |
Bashytubits | 07 Jun 2022 9:57 a.m. PST |
Johnny Reb 2, Mr. Lincolns war is good as well. |
svsavory | 07 Jun 2022 5:56 p.m. PST |
Fire and Fury Fire and Fury Regimental |
doc mcb | 07 Jun 2022 6:52 p.m. PST |
JR II, but only to play against a peer who knows the rules well. |
Paskal | 08 Jun 2022 6:44 a.m. PST |
And nobody knows : "When Johnny comes marching home," by ACTIVE SERVICE PRESS.? |
farnox | 08 Jun 2022 1:49 p.m. PST |
American Battlelines ODGW |
Paskal | 09 Jun 2022 5:34 a.m. PST |
And nobody knows : "When Johnny comes marching home," by ACTIVE SERVICE PRESS? |
MaleGriffin | 09 Jun 2022 6:46 p.m. PST |
Fire & Fury and Regimental Fire & Fury. |
blank frank | 12 Jul 2022 1:28 p.m. PST |
Fire and Fury seem to be the fave. Quite remarkable for such a set of rules which came out 30 years ago and only one revision. |
Wargamer Blue | 12 Jul 2022 6:44 p.m. PST |
Blackpowder for me with the Glory Hallelujah supplement for me. I just enjoy it. |
Old Contemptible | 12 Jul 2022 8:28 p.m. PST |
"Mr. Lincoln's War" We like it because it's regimental, easy to learn, has a sane basing system and doesn't have a complicated, drawn out charging sequence. |
Paskal | 07 Jul 2023 7:03 a.m. PST |
And nobody knows this very good rules: "When Johnny comes marching home," by ACTIVE SERVICE PRESS? |
95th Division | 25 Jul 2023 11:11 a.m. PST |
Sharp Practice for skirmish/large skirmish and Fire and Fury (brigade) for big battles. |
Aspern1809 | 24 Nov 2023 4:41 p.m. PST |
Johnny Reb for regimental and Brigade Fire & Fury for brigade level. |
GamesPoet | 16 Jan 2024 5:43 p.m. PST |
I've enjoyed They Couldn't Hit An Elephant, Carnage & Glory, and Longstreet. |