
"Cold War Commander 2nd Edition" Topic
6 Posts
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Achtung Minen | 26 May 2022 3:46 a.m. PST |
This came out a few days ago (both in pdf and softcover). Does anyone know if they fixed the various issues with this game, like the damage mechanics? |
aegiscg47  | 26 May 2022 5:59 a.m. PST |
"Damage mechanics"? Do you mean the hits and how they're not carried over from turn to turn? In BKC IV there is an optional rule to carry over the hits from turn to turn, which we use and it made the game much, much better. I don't have the rules yet, but I'm guessing that they probably put that in there. |
John Leahy  | 26 May 2022 6:20 a.m. PST |
And if it's not you can add it anyway. I ordered a hard copy. Thanks
John |
Goober | 26 May 2022 4:17 p.m. PST |
The biggest problem was that ATGM's were next to useless. You were always better off spending the points on gun units that could get multiple fire actions. G. |
raylev3 | 26 May 2022 10:10 p.m. PST |
I ordered my copy today…great set of rules. |
blank frank | 31 May 2022 4:16 a.m. PST |
>Do you mean the hits and how they're not carried over from turn to turn? In BKC IV there is an optional rule to carry over the hits from turn to turn, which we use and it made the game much, much better. Yes I agree leaving the hits on improved the game. I had a problem with multiple fire activations. It was OK when you got it :) I was going to trial always allowing multiple opportunity/reactive fire when it happened, so creating a firefight. I did enjoy my games with these original rule sets. Simple and elegant rule mechanism. However I felt BKC IV did start to complicate things for example the recce rules expanded from an optional third of a page to to four pages. |
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