Yeah, I get it.
:)
Stumbled across Doomsday Countdown at B&N so grabbed it for the tiles and story line, and the 7 plastics which I can use the parts for to blend in with my 2000AD Gangs of Mega-City 1 plastics for a bunch of cultists. I'm pretty sure I can use the game for other genres.
I checked out Kill Team when it came out. Watched two very experienced gamers try to muddle thru it in a ladder league at the FLGS while I perused the rules and considered buying it.
When the game ended, I listened to them try to figure out who won, based on all the rule problems. It was quite civil, but they had to go post some questions on-line to see what happened.
Afterwards, my buddy said that the league was dominated by one faction that had some broken las cannons [or something]. They were thinking of banning the broken item.
I put the book back on the shelf. Shame, because the fluff and pics and gear was interesting. But like Mordheim, the game rules don't work and are subject to manipulation by gamey-types.
I love a lot of Warhammer figs, and the less icky fluff is fine – Commissar Cain is my idea of 40K perfection! Some of the "styling" is brilliant and the word games [recaf for coffee, etc] are often ingenius. Battlefleet Gothic is one of the best sets of WWI Naval Rules ever, and the ship models some of the coolest I ever saw. Still regret selling them all for a fortune when they stopped making them.
It's too bad their main rule sets are unplayable and written for sales and marketing purposes, instead of gaming purposes.
I've never felt like my time was wasted painting the figs, however, and with One-Hour Skirmish Wargames, One-Page Wargames, et al, and these great little board games, I am happy to play in the "period" while avoiding the main games.
Also, I just saw that new Terminators are $60 USD for 5. EEK!