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"Search and Destroy-- Dole Plantation 1966" Topic


7 Posts

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1,332 hits since 17 May 2022
©1994-2024 Bill Armintrout
Comments or corrections?

Joe Legan17 May 2022 8:58 a.m. PST

Had my largest game ever with my battalion system. 5 companies on the board. It was a blast. Report found here:
link
Enjoy

Joe

79thPA Supporting Member of TMP17 May 2022 11:35 a.m. PST

Great looking game.

Bismarck17 May 2022 11:58 a.m. PST

Joe, this is your best yet! Splendid looking game table and
terrain. Great job working character traits into a game
this size and scale. Haven't been here much the past weeks,
so I need to catch up on your last couple of AARs. Thanks
for sharing this. Well written AAR. Darn nice work.
Sam

Joe Legan18 May 2022 9:06 a.m. PST

Thank you both. I confess I think this is my best looking game yet. The characterization and interaction is all falling into place which is nice. Then again, people are people regardless of time period or what level they might be at. You just tend to be more polished the higher you climb.
Thanks again.

Joe

Just Jack Supporting Member of TMP18 May 2022 9:47 a.m. PST

Joe,

Great stuff, love the table set up (as viewed from the aerial reconnaissance photo). But I thought you were going to make some ‘real' blinds! ;) I like the blinds modifiers based on the tunnel locations, good idea. Another thing I'm thinking about is the VC's ability to reinforce/withdraw based on those tunnel locations.

I see you're going all the way down to individual squads, is it two men per squad/six per platoon? I'm thinking about playing with just one stand equals one platoon, but want to make sure I understand what I'm looking at in your photos. I think it's a cool idea, gives more fidelity and allows ‘step losses' (assuming I'm understanding correctly).

And quit picking on the football star! ;) You've got a great narrative going there with the ambush, calling in the gunships and pushing another platoon over to bail them out. Jaroze popping into an LZ directly below the Hill 424 did, indeed, look ominous, particularly with multiple blinds up there and with a smaller hill on their other (west) side! Nothing the fast movers couldn't handle ;)

Overall I thought the ARVN performed pretty well, despite their riverine force being delayed, though I can't believe 3rd Platoon allowed the VC battalion commander to escape! ;) I'm planning on following an ARVN battalion from 1963 forward, but I don't think I could stand all the poor leaders you're dealing with so I'm going to cheat and make it an ARVN Ranger battalion ;)

I'm eagerly awaiting what you come up with for battalion-level random events. I've got some ideas:
-one of your companies is lost (roll a random direction dice and move them (somewhere between 6 and 12 inches?)
-heat casualties (one of your companies is out of water, must halt D3 or D6 turns to MEDEVAC heat casualties and resupply with water)
-There's always the friendly fire issue (arty called in on the wrong location, CAS mis-drops, even a rifle company shooting up another rifle company)
-Fire catches and spreads, endangering one of your rifle companies (must pull back 6 or 12 inches)
-Comms problems/miscommunication (a company, or even the whole battalion, must sit tight for a turn to unnoodle the situation).
-Loss of support (one of your companies is pulled immediately for another mission off table, or air/arty is pulled completely or for D3/D6 turns).

I suppose those are all negative things; positives might be hard to come by, I guess: reinforcements and additional supporting fires.

In any case, great stuff man, can't wait to see more.

V/R,
Jack

Joe Legan19 May 2022 2:22 p.m. PST

Jack, you are right I have to come up with better blinds after seeing yours. Still painting up armor for my stonne french battle.
Moving through tunnels is a good idea. You could use hot spots like force on force. I didn't here obviously.
You are correct I am using individual squads. I want 3 men per squad so I can track partial losses but with 2 companies didn't have enough US painted up yet. Am moving towards giving the platoon leader more to do such as shift fire and concentrate fire. This will also help differentiate leadership at platoon level.
You can handle poor leadership with ARVN! That way you can grow them. It will be fun.
Those are all great ideas for random events. I will also include leadership checks, reinforcements and morale changes. Will try it out with my French attack this weekend.
Thanks

Joe

uglyfatbloke20 May 2022 1:09 p.m. PST

Yet again Webroot won't let me see this!

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