Help support TMP


"CoC Many Rivers to Cross campaign scenario 4" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the WWII Battle Reports Message Board

Back to the 20mm WWII Message Board

Back to the Blogs of War Message Board


Areas of Interest

General
World War Two on the Land
World War Two at Sea

Featured Hobby News Article


Featured Link


Featured Showcase Article


Featured Profile Article

Gwen's Brother-in-Law Comes Home

Thanks in part to your donations, Personal logo Editor Gwen The Editor of TMP's brother-in-law has been able to leave the hospital after his cancer operation.


402 hits since 25 Apr 2022
©1994-2022 Bill Armintrout
Comments or corrections?

TacticalPainter0125 Apr 2022 2:19 a.m. PST

The Germans return to see if they can prevent the Dutch from blowing the culverts in the fourth game of our Many Rivers to Cross campaign for Chain of Command.

In the scheme of the campaign that won't delay the Germans if they succeed however it would deliver a welcome scenario victory and the chance to inflict further casualties on the enemy. As we saw in the last game it's a very tough table to attack, can the Dutch hold the Germans off again? The full AAR is here Farm and Road (the second attempt)

picture

picture

picture

picture

foxbat29 Apr 2022 1:15 a.m. PST

Very nice game report, as we're used to expecting from you.
But I have but to sympathize with Dave : that last coup du sort when you wiped out his demolition team… I was sure he was about to pull his first win in this campaign! Cheers!

Sorry - only verified members can post on the forums.