"CoC Many Rivers to Cross campaign scenario 4" Topic
2 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please do not use bad language on the forums.
For more information, see the TMP FAQ.
Back to the WWII Battle Reports Message Board Back to the 20mm WWII Message Board Back to the Blogs of War Message Board
Areas of InterestGeneral World War Two on the Land World War Two at Sea
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Showcase ArticleSometimes at a convention, you can be just dead lucky and find a real bargain.
Featured Workbench ArticleMal Wright experiments to find a better way to mount aircraft for wargaming.
Featured Book Review
|
TacticalPainter01 | 25 Apr 2022 2:19 a.m. PST |
The Germans return to see if they can prevent the Dutch from blowing the culverts in the fourth game of our Many Rivers to Cross campaign for Chain of Command. In the scheme of the campaign that won't delay the Germans if they succeed however it would deliver a welcome scenario victory and the chance to inflict further casualties on the enemy. As we saw in the last game it's a very tough table to attack, can the Dutch hold the Germans off again? The full AAR is here Farm and Road (the second attempt)
|
foxbat | 29 Apr 2022 1:15 a.m. PST |
Very nice game report, as we're used to expecting from you. But I have but to sympathize with Dave : that last coup du sort when you wiped out his demolition team… I was sure he was about to pull his first win in this campaign! Cheers! |
|