Excellent report, and smashing photos. Your game reports have a consistently high standard, thanks!
Thank you, glad you've been enjoying them.
Now, next game, will the Dutch have had time to blow up the culverts? Or will you still have a chance to capture theroads intact?
Yeah, I should have clarified this earlier. We seem to have stumbled across something that may not have been picked up in the play testing. For this campaign, as written, this game should be played once only, regardless of outcome.
However I'm not sure play tests would have exposed the slightly gamey opportunity for use of a blitzkrieg. In this instance the Germans can take the map for ‘free', all it takes is a victory on the map prior, then the Germans use a blitzkrieg to attack that map with whatever force they have, regardless of how weak it might be. All they have to do is show their face and then withdraw if they want and the map is still theirs. As this is done in the same turn it imposes no delay on the campaign.
A Dutch victory does mean the culverts are destroyed so no vehicles in the next campaign turn, but in the case of our campaign as the Germans are well ahead of schedule that has no impact as we will be at campaign turn 3 and German vehicles aren't available until after campaign turn 4. It would appear that as long as the Germans can reach this map by campaign turn 3 then it's a freebie with a blitzkrieg.
When I decided to blitzkrieg I wasn't aware of this but Dave picked it up the day before we were due to play. We decided to go ahead but play it once only if the Germans won. If the Germans lost we would play it again, but this time as written and only once regardless of outcome. In terms of narrative we assume the Dutch decide not to blow the culverts having successfully driven the Germans off. It's just our way of giving the campaign some balance and making it more of a contest.