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"the diekplous, 2nd part" Topic


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Alkedo26 Mar 2022 10:16 a.m. PST

hi there,

I was finally done with the second part of my diekplous post – the coolest part, where I get into the details of the manouver on the basis of Andrew Taylors study. It took so long because I decided to illustrate it with stop motion clips.. great fun, but a lot of work. Hope you enjoy and would welcome comments!

link

picture

Schogun26 Mar 2022 11:25 a.m. PST

Fascinating. Thanks.

Personal logo ColCampbell Supporting Member of TMP26 Mar 2022 12:29 p.m. PST

Yes, excellent demonstration and explanation.

Jim

pfmodel27 Mar 2022 3:08 a.m. PST

Good video.

Deucey Supporting Member of TMP27 Mar 2022 11:58 a.m. PST

Awesome info as always.

williamb28 Mar 2022 7:14 a.m. PST

fantastic.

Deucey Supporting Member of TMP28 Mar 2022 3:32 p.m. PST

How many different rules have you tried?

I've played various rules, but don't feel like any capture the ‘feel' ofTrireme warfare.

Have you thought of writing your own?

Bellerophon199328 Mar 2022 3:54 p.m. PST

^ agreed. Something that can handle a lot of ships is sorely needed.

pfmodel28 Mar 2022 11:50 p.m. PST

The old Diekplus, Ancient naval warfare rules by Geoff Curran is pretty good. You just need to ensure you have a large enough playing area so you can do some maneuvering.

Alkedo29 Mar 2022 3:02 a.m. PST

hi everyone, very happy you enjoyed. Rule-wise Deucey I have only tried He hemetera talassa by David Manleyand the osprey set Poseidon rules, and read a free set called Delos.

This is because I feel HHT is just fine for what I wanted: a quick set which, more importantly, is squadron based. You move squadrons, not single ships, and fight squadron vs squadron. I think this is necessary if you want to play with more than a dozen ship per side IMHO. Otherwise you are condemned to a never ending chain of tit-for-tat actions:I ram, you ram, and so on… I do not believe these dynamics can be satisfactorily replied in a wargame, at least suited to my own personal taste.

so HHT is perfectly fine for me, even if of course I am houseruling it as wargamers usually do, to make it sure it reflects my opinions. One modification on the diekplous I explained in the post, plus I am doing it less bloody in general. but I am not touching anything of the "engine" of the rules.

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