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"a beginner question regarding map edges" Topic


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688 hits since 15 Mar 2022
©1994-2024 Bill Armintrout
Comments or corrections?

GeorgBuchner15 Mar 2022 4:43 a.m. PST

Hi
This query is probably more general than just being specific to age of dreadnoughts;

in of AOD there is the scenario Dogger Bank and the starting positions have the germans kind of in one corner and facing the corner, while the british are in pursuit.

My confusion is, what exactly are the rules governing the edge of the game play area, the assumption seems to be that i will as the germans just move my ships off the map, but nothing i could find in the rules explains what happens if you go out of the map – do i just assume there is no actual map edge?

What does one do when playing on a tabletop regarding going outside of the game map?

I was wondering perhaps is there a way to not move the ships like i would move figures normally, but rahter only have movements adjusted based on the relative distances between the german and british forces – so things might stay fair static looking, but maybe thats too hard to calculate

Dave Crowell15 Mar 2022 5:13 a.m. PST

When playing hex and counter naval games I simply lay another hex map down, sliding the other panels to make room.

For miniatures on the table top I have seen various suggestions. One is to leave the figures mostly static in the table center, scrolling terrain past and around them, using only the relative movements between forces to move the minis.

Another is to move everything an equal distance back away from the table edge. This does require careful movement and honest players.

I have seen many scenarios where off the map is escape from the combat.

I try to avoid scenario designs that start one force close to moving off the edge of the world when possible.

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