Help support TMP


"Battle of Golymin: A Polemos General de Division refight" Topic


9 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.

For more information, see the TMP FAQ.


Back to the Solo Wargamers Message Board

Back to the Napoleonic Battle Reports Message Board

Back to the Blogs of War Message Board

Back to the 6mm Napoleonics Message Board


Areas of Interest

General
Napoleonic

Featured Recent Link


Featured Ruleset


Featured Showcase Article

Transporting the Simians

How to store and transport an army of giant apes?


Featured Profile Article

The Gates of Old Jerusalem

The gates of Old Jerusalem offer a wide variety of scenario possibilities.


Featured Book Review


587 hits since 14 Mar 2022
©1994-2022 Bill Armintrout
Comments or corrections?

Personal logo Whirlwind Supporting Member of TMP14 Mar 2022 4:09 a.m. PST

Please see link for a second go at Augereau's attack at Golymin, but this time using the Polemos: General de Division rules.

link

Just Jack Supporting Member of TMP14 Mar 2022 6:14 p.m. PST

On the verge of posting faster than I can keep up, but cool stuff John. Lots of action in small spaces and with great looking minis and terrain, and I really appreciated the contrast between General de Division and Ruse de Guerre. For what it's worth, I think I prefer GdD.

Hope all is well.

V/R,
Jack

Personal logo Whirlwind Supporting Member of TMP14 Mar 2022 11:57 p.m. PST

Thanks Jack, I appreciate that. More stuff coming up soon, I hope! I have lots of WW2 ideas at the moment, but even though my collection is hardly small, they always seem to need just a couple of models more…

On the GdD-RdG comparison, I should note that *as a game*, RdG is better, no question – there are wrinkles in the game logic of GdD, whereas RdG is very smooth, very easy. I think RdG also has the better approach to things like troop classification, calibration of quality, and so on. But GdD has – IMHO – a pretty good model of how infantry combat works at this level in this period. It is relatively sanguine about artillery too, it is a useful asset but it is very rarely decisive. Artillery is a lot more powerful in RdG. Of course, RdG is designed to include periods both before and after the Napoleonic period, where shooting things out was a more widely-used tactic, so there is possibly a difference of emphasis as well.

Personal logo Whirlwind Supporting Member of TMP14 Mar 2022 11:57 p.m. PST

link

Sorry, forgot to edit the link in the OP so that a photo of the game displayed in the forum.

Just Jack Supporting Member of TMP18 Mar 2022 12:09 p.m. PST

John,

Yes, I know exactly what you mean about needing 'just one more thing'… Thanks for the further detail on the differences, and why you prefer RDG. Having not played either of them, my preference for GDD is purely from the standpoint of fire combat and artillery being less powerful, so I suppose RDG could be tweaked in that direction and perhaps be the perfect game then! ;)

I regret to say that, with all my WWII painting my Napoleonics painting has been pushed to the rear…

Take care.

V/R,
Jack

Personal logo Whirlwind Supporting Member of TMP19 Mar 2022 1:43 a.m. PST

Cheers Jack. I actually started to write a bit more about RdG and GdD…but have deleted it and will cover the points next time I play some games with them and write it up.

I regret to say that, with all my WWII painting my Napoleonics painting has been pushed to the rear…

It really does look good!

Just Jack Supporting Member of TMP19 Mar 2022 7:19 p.m. PST

Thanks John, and so I shall look forward to your next batrep with them, then!

V/R,
Jack

Georg Buechner24 Apr 2022 6:55 p.m. PST

I am curious to know how does the bidding/ tempo system for the solo game of general de division?

Personal logo Whirlwind Supporting Member of TMP25 Apr 2022 2:50 a.m. PST

Hi Georg,

I wrote a blogpost about it here: link

In essence though, the roll to generate Tempo Points becomes a constant number depending upon command ability, and the tempo bid is randomized. Hope that helps.

Sorry - only verified members can post on the forums.