ferg981 | 05 Feb 2022 10:43 a.m. PST |
All, I'm looking for suggestions as to how I can raise charity funds through wargaming – any suggestions would be appreciated My nephew has recently been diagnosed with leukaemia and so i'd like to do everything I can to support the charities which have provided invaluable support to my sister and brother in law at this difficult time I've set up a link on my wargames blog, but I would love suggestions from you guys as to how I can help link Kind Regards J |
79thPA | 05 Feb 2022 11:07 a.m. PST |
Paint figures and sell them, then donate the money to charity. |
JimDuncanUK | 05 Feb 2022 11:51 a.m. PST |
Paint figures and sell them, then donate the money to charity. That's what I do. |
Oberlindes Sol LIC | 05 Feb 2022 12:00 p.m. PST |
Run a convention and donate the profits. Lead time is at least a year, so that may not work in your specific case. Run a series of mini-conventions and donate the profits? Shorter lead times may make this a better option. You're also more likely to find free venues than for a full-blown convention. E.g., the public library may have meeting rooms that you can reserve. Good luck and best wishes! |
Regicide1649 | 05 Feb 2022 12:46 p.m. PST |
Participation game at a show or convention. The players pay an entry fee and you secure sponsorship because the cause could not be more worthwhile. I saw a Western gunfight done this way once. There were 3 or 4 stages to the plot; the survivors stayed involved and the deceased could buy back in as a new character in the next chapter. Maybe 20-24 players were involved over the day. I think RPG-type scenarios might appeal particularly. You may not raise thousands each event but with social media behind you and TMP, you could publicise the cause very effectively. Best wishes to you, the young man and his family, my friend. Your nephew is in my prayers. |
Stryderg | 05 Feb 2022 3:20 p.m. PST |
Host a Roll20 game, or other online venue. Ask for donations to participate. Although I like the idea of buying in to resurrect your character. Someone ran a game at a convention, based on computer first person shooters. Spawn points were setup on either side of the table and that's where each side started. Each player got 1 mini, tried to get across the table and spend a turn next to other spawn points/victory locations/communication consoles, etc. When your mini died, you sat out a turn and spawned again. Run something like that with a re-spawn fee. You won't get rich, but might make a few bucks. Offer a prize to the winner (free set of rules, minis, etc), watch the folks turn into back-stabbing piranha. And charge an entry fee. Sell concessions at a demo game that others are putting on. |
pzivh43 | 05 Feb 2022 7:06 p.m. PST |
Heh, heh. I'd pay to watch that game, Strydberg! |
Frederick | 06 Feb 2022 7:12 a.m. PST |
For the local Children's Hospital we ran a participation game asking for donations |
robert piepenbrink | 06 Feb 2022 1:00 p.m. PST |
There have been days I'd have paid to have an opponent or an umpire. Unlikely in the UK, but it might pay to ask around. Painting and selling castings still seems the most obvious and workable, but paying to improve your chances in a game has a certain sinister appeal. Better armor? More powerful weapons? Getting exactly the one you want instead of random from a list? The catch is that it could only improve odds. It can't make the paying player invincible. |
Dn Jackson | 07 Feb 2022 5:10 a.m. PST |
The guys who run Williamsburg Muster, (coming up in two weeks), get gaming items donated by vendors and club members. They then do a Dutch auction and donate the proceeds to the local VA spinal unit. You could also set up a large game and have participants get people to sponsor them. For example: get each player to have multiple sponsors who will donate between $1 USD and $5 USD per hour of play and try to run the game as long as possible. My son's swim team did something similar where we pledged $1 USD per lap swum. He managed to gut it out and swam 44 laps! |