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"Terminology in Wargaming" Topic


12 Posts

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©1994-2024 Bill Armintrout
Comments or corrections?

Tango0128 Jan 2022 8:59 p.m. PST

"Its always amazing how much debate there is about terminology. Here are some of the words wargamers and their kin like to throw around to impress or befuddle as appropriate. This is a start that can be added to until we get a wiki up:

Adjudication – A process that starts with a given "game state" at time n, and determines a new game state for time n+t (where t is the length of time represented by the adjudicatin in the game). It also can involve determining what information about the new game state is commuiicated to the game players…."
Main page
link


Armand

Grelber28 Jan 2022 9:33 p.m. PST

Must remember the acronym "BOGSAT" Bunch of Guys Sat Around a Table!

Grelber

Oberlindes Sol LIC Supporting Member of TMP29 Jan 2022 11:46 a.m. PST

In America, we would translate it as Bunch of Guys Sitting Around a Table.

Tango0129 Jan 2022 3:15 p.m. PST

(smile)


Armand

Analsim30 Jan 2022 7:27 a.m. PST

Tango01,

The 'root cause' of this terminology issue is, "NO Standardization". Thus, terminology will always be a moving target as long as people are able to "make up their own definitions".

For my own Reference purposes, I use the Dept. of Defense (DOD) Modeling & Simulation and their Military Dictionaries.

That way I can at least keep the wargame related definitions straight within my own head. ;^)

EXAMPLES from the DOD M&S Dictionary:

A. Abstraction:
1. The process of selecting the essential aspects of a simuland to be represented in a model or simulation while ignoring those aspects that are not relevant to the purpose of the model or simulation. The set of elements produced by this process.
2. The act or process of separating the inherent qualities or properties of something from the actual physical object or concept to which they belong.

B. Fidelity:
1. The accuracy of the representation when compared to the real world.
2. The degree to which a model or simulation reproduces the state and behavior of a real-world object or the perception of a real-world object, feature, condition, or chosen standard in a measurable or perceivable manner; a measure of the realism of a model or simulation; faithfulness. Fidelity should generally be described with respect to the measures, standards, or perceptions used in assessing or stating it. See accuracy, sensitivity, precision, resolution, repeatability, validation.
3. The methods, metrics, and descriptions of models or simulations used to compare those models or simulations to their real-world referents or to other simulations in such terms as accuracy, scope, resolution, level of detail, level of abstraction, and repeatability. Fidelity can characterize the representations of a model, a simulation, the data used by a simulation (e.g., input, characteristic or parametric), or an exercise. Each of these fidelity types has different implications for the applications that employ these representations.

C. Game:
A physical or mental competition in which the participants, called players, seek to achieve some objective within a given set of rules.

D. Modeling:
1. The application of a standard, rigorous, structured methodology to create and validate a physical, mathematical, or otherwise logical representation of a system, entity, phenomenon, or process.

E. Simulation:
1. A method for implementing a model over time.
2. A technique for testing, analysis, or training in which real-world systems are used, or where real-world and conceptual systems are reproduced by a model.
3. A method, software framework, or system for implementing one or more models in the proper order to determine how key properties of the original may change over time. See model, representation, computer simulation.
4. An unobtrusive scientific method of inquiry involving experiments with a model rather than with the portion of reality this model represents.

E. Reality:
The quality or state of being actual or true.

F. Validity:
1. The quality of maintained data that is found on an adequate system of classification (e.g., data model) and is rigorous enough to compel acceptance for a specific use.
2. The quality of being inferred, deduced, or calculated correctly enough to suit a specific purpose.

Finally, I'd be more than happy to provide the "TMP Website" with a Reference Copy of this DOD M&S Dictionary, if the 'Editor and Chief Bill' is agreeable.

I definitely think it would help to rain in some of the more creative thinkers out there, who prefer to keep their options open by using "Personal Artistic License" over any legitimate definitions. ;^)

Regards,

James

Tango0130 Jan 2022 3:27 p.m. PST

Thanks!.

Armand

SHaT198401 Feb 2022 8:20 p.m. PST

Heavens yes, lets stifle original thinking and dialogue for the sake of ultimate compliance and uniformity. Putin would be proud__Oh what fun…
troll

Tango0102 Feb 2022 3:38 p.m. PST

(?)

Armand

dapeters03 Feb 2022 1:59 p.m. PST

I would be happy for just a universal standard for measuring figs.

deephorse04 Feb 2022 4:54 a.m. PST

Finally, I'd be more than happy to provide the "TMP Website" with a Reference Copy of this DOD M&S Dictionary, if the 'Editor and Chief Bill' is agreeable.

How on earth have I managed to wargame for nigh on 56 years without this stuff?

Tango0104 Feb 2022 3:10 p.m. PST

Ha!Ha!….

Armand

Wolfhag05 Feb 2022 9:38 a.m. PST

I've seem many posts that turned into flame wars by people disputing the definitions of the items he listed. There is no governing body for war games, nor does there need to be, it's entertainment. I'm not saying that there needs to be but you can't clearly communicate if people are using different definitions of a word, especially when writing rules.

Wolfhag

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