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"KG von Luck Campaign: Again Along the Corridor" Topic

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Personal logo Whirlwind Supporting Member of TMP25 Jan 2022 3:55 a.m. PST

Please see link for the next battle report in this campaign, as Kampfgruppe von Luck try once again to seize Le Bas de Ranville from 12 Para on D-Day.


Captain Pete25 Jan 2022 11:16 a.m. PST

Great AAR, Whirlwind.

Personal logo Whirlwind Supporting Member of TMP25 Jan 2022 1:01 p.m. PST

Thanks Captain Pete, I appreciate it.

Mark 130 Jan 2022 5:01 p.m. PST


I greatly enjoyed the entire series on this campaign. Very nice pictures, good looking thoughtfully laid-out terrain, good looking miniatures, and a rousing set of stories told blow-by-blow as any wargamer wants to see it.

First rate stuff!

I am intrigued by your approach to the rules. I used the original WRG rules through the '70s and early '80s, moved away after that, came back to the upgraded rules in the early '90s, and pretty quickly dropped them. It was often said that they could produce a good infantry-dominated battle, but I was not focused on infantry at that time, and I found that mixing infantry and armor in a combined arms battle was not very smooth, as an infantry company would have 3-4X as many stands as a tank company. Still, it appears the rules (with your own mods) have served you well.

I would welcome some close-ups of the infantry. While Baccus has a long-standing reputation in other eras, they are not as widely seen and used in 6mm WW2, at least in my experience. I am always interested to see how well the "alternates" do in my target environment.

Thanks for all you have posted. A very pleasant time spent going through each one.

(aka: Mk 1)

Personal logo Whirlwind Supporting Member of TMP02 Feb 2022 3:37 a.m. PST

Thanks very much for that Mark.

Regarding the rules, these particular modifications aren't mine. They are basically a version very heavily inspired by the 1979 edition of the WRG Modern 1950-1975 rules, so they do have the roll-to-locate charts and a few of the modes (as a way of expressing what can do what in a given turn) but none of the tactics and troop types and so on. There is more of a discussion on The Wargames Website about the ins-and-outs of them, including the offer of a playtest version.

I am very much *not* a good figure painter, especially for 6mm close ups!!!! but I will see what I can do.

Joe Legan Supporting Member of TMP04 Feb 2022 6:41 a.m. PST

Great table and battle. Interesting how you sort out the opfor attachments.


Personal logo Whirlwind Supporting Member of TMP05 Feb 2022 12:45 a.m. PST

Thanks Joe

blank frank09 Feb 2022 9:07 a.m. PST

As I have posted before the new WRG ltd did do some work on these rules, having introduced PIPs player initiative points similar to their other DBX rules. But sad to say these are unlikely to see publication as are the excellent 'Arrows and Goose egg' rules which were modern rules set at a higher resolution with one base equal a platoon.

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