"Redcoats & Rebels, M&T 2 - Devon Wargames Group" Topic
6 Posts
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carojon | 23 Jan 2022 4:46 a.m. PST |
One of the games played at the DWG this month was a Muskets & Tomahawks game set in the AWI as the Crown troops desperately assaulted a strongly held Rebel position. link The new version of Muskets & Tomahawks gave a very interesting game with lots of decision points for the players and seemed to me to be an improved set of rules over the former incarnation. link If you would like to know more then just follow the link to the club blog. link JJ |
codiver | 23 Jan 2022 7:24 a.m. PST |
Nice AAR. I noticed in your synopsis of M&T2 changes, you stated "If forced to play an opposition card, … the playing side gets a command point to be added to a total than cannot exceed four points…" I'm pretty sure each side can accumulate up to 10 CPs in their CP pool. |
carojon | 24 Jan 2022 2:28 a.m. PST |
Hi codiver, Thank you and thank you for the correction, you are quite right and I have amended the post with my comment to you on the blog. Old Skool Gamer – you might want to follow the trail by having a read of the AAR with my comments to get a better understanding of the point codiver has made. It's more about friction and decision points rather than gamesmanship. I hope that helps JJ |
greenknight4 | 05 Feb 2022 6:49 p.m. PST |
@carojon You have to be polite to @Old School gamer. he is very particular in how games are written :) |
greenknight4 | 05 Feb 2022 6:55 p.m. PST |
I took some time just now to read your blog post and enjoy the images. Both were very well done. Chris |
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