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"Combat Fumbles and Crits" Topic


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Comments or corrections?

Tango0113 Jan 2022 8:09 p.m. PST

" I've always liked these things … so here are the rules i use in BXDH: …


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DrSkull14 Jan 2022 4:01 a.m. PST

I decided to go simple: natural 20 equals max damage, natural 1, combatant gets a saving throw or weapon is damaged (-2) until repaired or falls down if not using a weapon.

Tango0114 Jan 2022 2:27 p.m. PST

Thanks!

Armand

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