Help support TMP


"What rules do you use?" Topic


15 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the 18th Century ImagiNations Message Board


Areas of Interest

18th Century

Featured Hobby News Article


Featured Link


Top-Rated Ruleset


Featured Showcase Article

1:700 Black Seas British Brigs

Personal logo Editor in Chief Bill The Editor of TMP Fezian paints brigs for the British fleet.


Featured Profile Article


Featured Book Review


1,471 hits since 30 Dec 2021
©1994-2024 Bill Armintrout
Comments or corrections?

Durrati30 Dec 2021 1:23 p.m. PST

I am kicking around ideas for starting my own imaginations campaign. Probably going to go with infantry regiments 24 figures strong, cav 12 string, in 20mm. Am trying to decide what rules to use. Am considering Charge as well as Grant. Am not inclined to right my own. Was wondering if people could give recommendations for rules that they use, with an explanation of why you are satisfied with them, if possible.

TIA

doc mcb30 Dec 2021 1:59 p.m. PST

I have decided to use the AWI version of REGIMENTAL FIRE AND FURY for my games, which these days are mostly solo, or with two remote players giving orders for me to fight out on the table. F&F works well solo.

Personal logo Dal Gavan Supporting Member of TMP30 Dec 2021 2:28 p.m. PST

G'day, Durrati.

I use Grant's rules, mate. For some people making the cannister cone, shot stick and shell burst ring may be a negative, but if you can solder then the cone and ring are simple. They do make it easy to see what troops are affected by artillery fire. I simplified the "Shell Burst" device by simply using a single ring and throwing a direction dice (for arrows and a hit and a miss symbols- from Warhammer, I think) and a D6 for distance.

I do suggest getting the V2 version of the rules. A lot of things left out of the original rules, such as officer casualties from musketry, are included in the new version.

Why do I use them? Because they're fun, uncomplicated and and still give a reasonably "historical" game.

Cheers.

BillyNM30 Dec 2021 2:54 p.m. PST

For the same reasons as Dal Gaian I use Charge! I think they're simpler than The Wargame; I did toy with a shot stick and canister frame but found them an added bother for no benefit.

Frederick Supporting Member of TMP30 Dec 2021 3:13 p.m. PST

I use Black Powder as it is a SYW Imagination and I own the rules – 24 fig infantry battalions, 12 fig cavalry; I use a mix of Austrian, Prussian and Russian stats for units depending on unit type

Personal logo ColCampbell Supporting Member of TMP30 Dec 2021 4:00 p.m. PST

I use "Batailles de l'Ancien Regime" by Bill Prost. It is designed for mid 18th century battles.

link

Bill is a veteran gamer in many periods. I had the pleasure of fighting across the field from him in a massive BAR game at MilleniumCon in 2008.

Jim

FusilierDan Supporting Member of TMP30 Dec 2021 5:26 p.m. PST

I'm a bit biased but I use "A Gentleman's War"
PDF link
Hard Copy link

A…"simple, slightly whimsical rules for playing toy soldiers…" units can be given different characteristics and Generals are there to offer assistance but may put themselves at risk. We use them for our AWI games with 28mm figures or 30mm plastic flats.

Narratio30 Dec 2021 7:12 p.m. PST

After many years of using the One True Rule Set (WRG 1685-1845 from days when I was young and had hair) I now use Rank & File. A level of complexity to keep my brain cells active, a level of simplicity that allows me to jump in.

(My campaign method is home grown using nodes. Forces move from node to node (point to point, whatever word you prefer) and, upon meeting, generate terrain based upon what would be prevalent in that node. Terrain placement is then based upon scouting forces. The side with better/more scouts gets preference in placement and then battle commences.)

genew49231 Dec 2021 2:11 a.m. PST

I suggest"Batailles de l'Ancien Regime" as well.

arthur181531 Dec 2021 3:44 a.m. PST

I use my own variant of Charge! adapted for my 10mm armies, using grid area movement and combat resolution based upon the principles of Bob Cordery's Portable Napoleonic Wargame rules to reduce the number of dice thrown and a roster rather than figure removal to record casualties.

paul liddle31 Dec 2021 6:00 a.m. PST

"Charge!".

khanscom31 Dec 2021 6:30 a.m. PST

First miniatures game that I played was a mashup of AWI, 7YW, and included Polish Cuirassiers and a Student Prince Bn. Rules were a slight variation on "Field Regulations".

Cavcmdr31 Dec 2021 8:45 a.m. PST

King of the Battlefield.
Preferably multi-player with lots of units (and beer).

Huzzah!

Eleve de Vauban Supporting Member of TMP31 Dec 2021 8:49 a.m. PST

"Charge"

Lascaris31 Dec 2021 2:48 p.m. PST

I've become a big fan of Carnage & Glory. They are computer moderated which sounds like it would be painful but in fact they play very smoothly. I especially like them if I'm solitaire playing as I usually do these over several days and I don't need to remember what phase, etc as it's all done for me by the PC. It takes a little bit to setup but nothing too burdensome.

Sorry - only verified members can post on the forums.