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"It Rolls for Ivan Playtests continue" Topic


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Trebian Sponsoring Member of TMP08 Dec 2021 4:50 a.m. PST

We ran another playtest of the forthcoming "It Rolls for Ivan" RCW rules. The game was a hybrid, part in person, and part via Zoom.

Mutiny

Please excuse the rather obvious red and blue counters and white rings. They make things much easier for the players participating by Zoom.

Full report can be found here: link

Prince Alberts Revenge09 Dec 2021 7:23 a.m. PST

Looks incredibly interesting. I take it these are for your next rules release? I have quite a few and plan to add these to the collection. The "Nyet/Da" roll seems like a good way to capture the difference in morale of troops. What is the basic unit of maneuver? Battalion? How many units per side for an average game? Hard to tell if it's grid bases or not.

Trebian Sponsoring Member of TMP09 Dec 2021 9:23 a.m. PST

@Prince Alberts Revenge: These will be the next release, hopefully late January. The basic unit of manoeuvre is the battalion, being 6 small arms bases + one (or two) MGs. Similar size for cavalry. The system is based on "For Whom The Dice Rolls", so it is tape measure, not squares. The sweet spot for size of armies is a couple of Regiments per side, so 6 – 8 battalions, plus support arms, like an armoured car or two or artillery batteries. We have played one game with an armoured train, so you can use them too. Next week is a set piece to work out how they go with a tank led attack on trenches and barbed wire.

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