Help support TMP


"Seeking Clarification re: Pulp Alley & .45 Adventure" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember that some of our members are children, and act appropriately.

For more information, see the TMP FAQ.


Back to the Pulp Gaming Message Board


Areas of Interest

Fantasy
World War One
World War Two on the Land
Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset

TAC-ANT


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Chaos Space Marine Lord: Ode to a Foreign Painter

Personal logo Editor in Chief Bill The Editor of TMP Fezian takes a gamble on a blurry image in an auction.


Featured Profile Article

Dung Gate

For the time being, the last in our series of articles on the gates of Old Jerusalem.


Featured Book Review


Featured Movie Review


404 hits since 28 Nov 2021
©1994-2022 Bill Armintrout
Comments or corrections?

The Silver Fox28 Nov 2021 8:02 p.m. PST

Hello, folks. I want to pick up a set of rules for pulp gaming and have been looking at Pulp Alley and .45 Adventure. I have downloaded the quick-start rules for both games, but I could use your help on clarifying one point regarding these two games:

Am I correct in assuming that .45 Adventure is more of a *narrative* skirmish game, sort of an RPG-light approach, similar to Larger Than Life from Two Hour Wargames, while Pulp Alley is more of a straight-up skirmish game, akin to Fistful of Lead from Wiley Games?

Any light you can shed on this would be helpful.
(Some further info on my thinking: I like the Fistful of Lead series for quick skirmish games; I own them all. Despite the great reviews for Pulp Alley, I wonder if it would just be another variant on the type of game play that Fistful of Lead offers. .45 Adventure seems a bit more complex than Pulp Alley, which is not as attractive to me, but if it offers something different and unique, like a narrative, roleplaying approach, then it might be worth it.)

Darrell B D Day29 Nov 2021 4:22 a.m. PST

I've played PA quite frequently and I use characters with backgrounds so it has an element of rpg to it. Fun set of rules that you can tweak to your own satisfaction. One thing I would say is, don't be fooled by the claim that it's a really simple game that can almost be played without referring to the rulebook. There are so many characteristics, skills, perks etc that modify a character's abilities that can make a simple thing like an exchange of fire a complicated procedure. However, I like it.

Here's a report of a recent solo game I played which may give you a flavour of how I use the rules:
velodoug.wordpress.com

DBDD

The Silver Fox29 Nov 2021 12:34 p.m. PST

Darrell, thank you for your helpful comments and especially for your link to your solo game. That really helped me to see the game in action and to get a sense of what's possible with it; very much appreciated. By the way, your tabletop is lovely; such beautiful figures and scenics!

Darrell B D Day29 Nov 2021 2:43 p.m. PST

My pleasure Silver Fox. I've just realised there's a heck of a lot of background nonsense before you get to the game itself – it doesn't appeal to everyone so I hope you managed to get through it.

A particular feature of the rules that I like is the fact that if you're shot at, you don't just accept it and hope for the best – you can shoot back. If you're attacked several times, you get to respond if you wish. Each time you shoot, your shooting effectiveness for that Turn is reduced so there are penalties but it's a nice feature and works well.

Thanks for your kind (and very generous) remarks about the visuals.

DBDD

The Silver Fox29 Nov 2021 11:38 p.m. PST

Darrell, the "background nonsense" was part of the charm!

Sorry - only verified members can post on the forums.