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"Somewhere in Pannonia - a Late Antiquity wargame" Topic


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892 hits since 20 Nov 2021
©1994-2024 Bill Armintrout
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Personal logo ochoin Supporting Member of TMP20 Nov 2021 1:54 a.m. PST

Today's game pitted the Late Romans against an invading barbarian force of Huns, Goths & Sarmatians. I commanded the Romans & a pal took control of the terrifying barbaric horde.
The game used our own rules – 'A Tribute of Spears' & we believe they handled this large game (25 units a side) in a timely manner (about 3 leisurely hours) to produce a game rich in excitement & tension & with an amount of complexity we felt comfortable with.
The battlefield:

Open space but with plenty of wooded areas for Goth warband to lurk.

Objectives:
There were two victory points awarded for holding 3 objectives – a wagon lager, a Roman villa & a Roman watchtower:

Additionally, a victory point was awarded for each enemy unit broken:

These were recorded using simple black stones.

Initiative was diced for & troops placed on the battlefield:

To activate the troops a dice for each unit was thrown with 3-6 allowing activation:

This simple mechanism caused much drama as in several turns, both commanders were unable to execute daring & brilliant manoeuvres due to the numbers of low dice.

Both sides were keen to come to grips:

Casualties began to mount, both from missile fire & melee:

The Romans generally fought well but the numerous Goth foot archers & Hun mounted bows took a toll.

As numbers plummeted, there were catastrophic drops in morale & several Roman units left the field:

Ultimately, though the barbarians suffered considerable casualties also, the Romans retreated, defeated.

Some POIs:

1. The Goth Warbands are not overly effective. They're large but have limited combat & shooting dice, so something stronger will probably trigger their fragile morale……unless…..you put them in difficult terrain where they fight better infantry as equals or you place a Bow unit in front. These shoot at a charging enemy, then retire through the WB ranks leaving the WB on more equal terms.

2. Hun & Steppe mounted bow units. Unlike the Roman equivalent who rightly avoid melee, these chaps get a good amount of combat dice &, as elites, even a bonus dice. They're unarmoured so no 'armour saves' but they can inflict damage before they get decimated.

3. Warlords. These army commanders can attach to units & add their combat dice, which makes a formidable unit. They can also fight on their own. Bleda, the Hunnish commander, opportunistically charged with an infantry unit, adding his dice to an unbeatable total.

4. Skirmish screen. A charging Hun unit tried to crush such a screen (compulsory) but lost several unlucky casualties.


donald

Dschebe20 Nov 2021 2:31 a.m. PST

Great. Thanks for sharing.
Enric.

BigfootLover20 Nov 2021 7:25 a.m. PST

Great looking game!

Legionarius20 Nov 2021 8:20 p.m. PST

Love your 1/72 figures. I saw some of Robin Hood's Merry Band among the Barbarians! Great looking game. Advance the Legions!

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