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"Team Yankee - First Game, thoughts and changes" Topic


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1,343 hits since 10 Nov 2021
©1994-2024 Bill Armintrout
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yarkshire gamer10 Nov 2021 12:48 p.m. PST

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I have done a write up on our first game of #TeamYankee played with Card Activation and range amendments it worked really well, hope to add some helicopters in at the weekend, link above ☝

Thoughts welcome.

Regards Ken
The Yarkshire Gamer

79thPA Supporting Member of TMP10 Nov 2021 1:00 p.m. PST

Great looking vehicles and smoke markers.

D6 Junkie10 Nov 2021 4:52 p.m. PST

Great idea may give it a go!

stephen m10 Nov 2021 5:46 p.m. PST

Looks like the usual parking lot of doom.

Tgerritsen Supporting Member of TMP10 Nov 2021 8:54 p.m. PST

Interesting and reasonable rules changes. I never understand when people get upset over other people tweaking rules for local play. It's.your game, enjoy it the way you wish. I might try some of these myself.

Wargamer Blue11 Nov 2021 4:00 a.m. PST

Is Team Yankee classed as a big game or a little game Ken?

yarkshire gamer11 Nov 2021 5:29 a.m. PST

Cheers everyone,

Stephen M, I'd get your eyes tested mate if you think our game looks like a parking lot lol

Wargamer Blue, TY is a small game until we got our hands on it ;-) although I have seen some huge games the general seems to be pointed games on 4 x 4 or 6 x 4

Regards Ken
The Yarkshire Gamer

Lascaris11 Nov 2021 12:07 p.m. PST

Not all play small TY games! :) We do 150 points on either a 6x9 or 6.5 x 12 table. I like the maneuver room.

UshCha12 Nov 2021 8:20 a.m. PST

Interesting pictures but like Stephen m stuff looks too close. However that may be just a ground scale issue. What is the area represented by a 6 by 4 table? I am happy to accept a value in say tank gun ranges, 1 tank gun range or several although I would prefer an overall dimension in km.

yarkshire gamer12 Nov 2021 9:34 a.m. PST

I'm at a bit of a loss with the "stuff too close comments", I might need an eye test myself, lol the top picture has 3 tanks on a hill and 12 ft of clear table !

All the tanks are 2" apart except the destroyed T62s in the top pic, there are 3 that were destroyed first and then another three that tried to advance using the cover of the smoke from the front three.

UshCha the whole premis of my blog post is the ground scale, in the actual game a Soviet tank fires 32" which if its a T62 is about 3km, it can move 24" if it doesn't fire. I think for firing that's way too short for a 15mm vehicle.

So if you transpose that to a 6 x 4 a table would be 6km by 4km our 12 x 6 12km by 6km (approx) which doesn't feel right for 15mm. There are always compromises with ground scale in any game but this felt too much for the size of the minis.

Regards Ken
The Yarkshire Gamer

UshCha13 Nov 2021 8:24 a.m. PST

To be hones Effective tank range is real nearer 2000m for a 2 m high (tank) target. So scale is about 63m per inch (about 2.5m/mm or 1/2500 scale. So to be fair ground scale wise with a minima of about 40 yds the spacing shown is not unreasonable for the ground scale in use.

It does not surprise me it looks "odd" to me, but that is because I play at 1/1000 scale ground csale; but to be fair the game is self consistent so no issue on this for me.

Joe Legan23 Nov 2021 5:39 p.m. PST

Ken, did you have fun? Sounds like you did. Therefore your board and groundscale are great! Interesting tweaks to the rules.

Keep going!

Joe

yarkshire gamer23 Nov 2021 5:47 p.m. PST

Many thanks Joe, we definitely had fun.

Regards Ken
The Yarkshire Gamer

Joe Legan24 Nov 2021 7:40 a.m. PST

I love the cards too. Just not enough to give up force on force. You had a great table!

Joe

Wolfhag Supporting Member of TMP24 Nov 2021 8:46 a.m. PST

I think people are going to play with the toys they like and limited by the space they can play on and find the best rule set that balances the two to have an enjoyable and fun game.

Personally, I'm more like UshCha and a stickler for a more realistic scale and vehicle spacing. I play WWII with 6mm and 10mm toys with 1" = 25m on a 6 foot table for a 1500m which works fine. All of my range and movement values are in meters so it scales to any model range. At 1"=25m it's easier to portray vehicles being 100m apart without the "parking lot" effect. But with 28mm we play 1" = 2m so it's normally a tank/infantry game in urban or close terrain. You'd need a basketball court to have realistic spacing.

Does TY stipulate a game scale or is it abstracted?

To each his own.

Wolfhag

yarkshire gamer24 Nov 2021 10:12 a.m. PST

Hi Wolfhag,

TY is described as a variable game scale, as I've said before it's designed for a small table and a quick game so I think movement rates and firing ranged are tailored to game play. Clearly a 32" modern main gun range and a 28" move rate (whilst not firing) don't really add up, but for the game design I get it.

Playing on bigger tables brings different problems and for us different solutions. Our modifications now mean that gun ranged are effectively whole table, just harder to hit at longer ranges. Same with Helicopters which could move anywhere in one turn in TY (which on a smaller table is correct) our larger table means we have introduced move distances for Helicopters.

Re the tank park accusations, I do see it on official TY gamed, that's tanks literally side by side touching each other. I just don't see that in our games, tanks are a minimum of 2" apart which for the Syrians using Soviet tactics isn't far off, watch the end of the first episode of Valley of Tears.

We had a reet good game

Regards Ken
The Yarkshire Gamer

Wolfhag Supporting Member of TMP25 Nov 2021 10:03 a.m. PST

It looks like you've found the right balance for a playable and fun game and a way to showcase your skills. That's what counts. Modifying someone else's game rules is always difficult.

I'm not much of a model maker or terrain builder. However, I'm fortunate to have been gifted some excellent micro armor scale terrain on 4" Styrofoam hexes. It works for my micro armor and 1/144 scale vehicles and the 1"=25m scale I play as each hex is 100m. It works for me.

We have a rule that if you hit a target you are "ranged in" for any other targets within 100m increasing your first shot hit chances because you've eliminated the range estimation error. That means players are pretty much forced to spread out their units. New players learn a harsh lesson when they bunch their units together.

My games seem to resemble more what UshCha and Mark I play.

Wolfhag

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