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"The Silver Bayonet (Napoleonic Gothic Horror Skirmish Game)" Topic


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1,896 hits since 10 Nov 2021
©1994-2024 Bill Armintrout
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Rick the Grumpy Gnome10 Nov 2021 8:15 a.m. PST

I am very excited about the newly released game from Osprey, "The Silver Bayonet."

Why so excited? Because I caught a rumor of this a year ago, not long after I started working on my own homebrew game "Tarnished Splendor". This game runs parallel in setting to my idea but adds a revised version of the Frostgrave/Rangers of Shadow Deepgane mechanics whereas my idea was based on Sharp Practice game mechanics.

If you are unfamiliar with the game here is the Information from Osprey…

link

Here are some videos about the game, looking at the rule book…

YouTube link

YouTube link

YouTube link

Here you can find Ash of Guerilla Miniatures Games doing a playthrough…

YouTube link

And here is a link about my Tarnished Splendor ideas which helps explain why the Silver Bayonet means so much to me.

link

79thPA Supporting Member of TMP10 Nov 2021 8:59 a.m. PST

I am intrigued by the genre, and I like that it is supposed to allow for solo play. It probably has more RPG aspects than I care for.

Rick the Grumpy Gnome10 Nov 2021 12:29 p.m. PST

Ash‘s playthrough was sadly a bit underwhelming for me. Hopefully that is just down to it being the first scenario and things pick up a bit as you go on.

Why underwhelming?

It did not feel horrific. There was no sense of terror or any kind of atmosphere. I did not get a sense of Napoleonic warfare.

I was not immersed.

The two action activation with reloading being a single action felt very quick, basically load and shoot every activation.

Despite Richard Sharpe so famously going on about shooting three rounds a minute, 1 to 6 rounds a minute for smooth bore muskets was common in the Napoleonic era according to historical sources.

The rate of fire depended on quality of weapon, training, and time taken for aiming.

General Jomini wrote "This is important question of the influence of musket fire in battles is not new: it dates from the reign of Frederick the Great, and particularly from the battle of Mollwitz, which he gained – it was said – because his infantrymen, by the use of cylindrical rammers in loading their muskets, were able to fire 3 shots per minute more than their enemies." (Before 1730 all European armies used wooden ramrods, the Prussians were the first to adopt the iron ramrod.)

The ratio of musket fire was 1-6 shots per minute, depending on quality of weapon, training and time taken for aiming. Marshal Maurice de Saxe wrote: "Light infantry should be able to fire

link

Then there is the fact it takes longer to reload a rifle than a musket. Is that reflected in the rulebook?

Originally I liked the idea of the split activations in the turn but the playthrough did not seem as interesting as I first thought.

The return fire or duck for cover rule was interesting but in play it did not look that great.

What happens if more than one person shoots at a model? Does it keep getting to move after each shot? Not enough minis to make stacking it crazy I suppose.

When I watch Sharp Practice playthroughs I get a sense of Napoleonic skirmishing, albeit with a Hollywood Sharpe lens filter to it, and I er immersed.

What I want from the Silver Bayonet is to feel the same but with added supernatural horror.

SpuriousMilius11 Nov 2021 9:08 a.m. PST

This appeals to me because I've long aspired to run zombie, vampire & Chtulhu based horror games set in the ECW, American Revolution, or Napoleonic era.

79thPA Supporting Member of TMP11 Nov 2021 12:03 p.m. PST

I finally watched the play-through and I was underwhelmed as well. That said, I would like to play a game or two to see if I actually enjoy it or not, as watching people play on youtube is an underwhelming experience no matter the game.

Dave Jackson Supporting Member of TMP11 Nov 2021 2:25 p.m. PST

I really like some of the figures and will buy many of them for my French etc small forces for SP2. Having said that, the Gothic horror genre never really appealed to me for the Napoleonic period…….I would be much more struck to fight something horror-related in say, the Crimean War.

Murvihill12 Nov 2021 7:24 a.m. PST

Someone must have watched 'The Terror'.

Rick the Grumpy Gnome30 Nov 2021 5:21 a.m. PST

So it has taken longer than I expected but I have finally written my first impressions of The Silver Bayonet and the miniatures from the pre-order. Bear in mind this is from reading the book and watching folks play on YouTube rather than playing a game myself, so take what I say with a pinch of salt.

link

TLDR: The game needs more work, it feels unfinished at this point, but the miniatures are brilliant.

nugrim15 Jan 2022 1:41 p.m. PST

seems to me that you spend the entire game rolling for everything

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